Struct bevy::app::prelude::SubApp

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pub struct SubApp {
    pub update_schedule: Option<Interned<dyn ScheduleLabel>>,
    /* private fields */
}
Expand description

A secondary application with its own World. These can run independently of each other.

These are useful for situations where certain processes (e.g. a render thread) need to be kept separate from the main application.

§Example


#[derive(Resource, Default)]
struct Val(pub i32);

#[derive(Debug, Clone, Copy, Hash, PartialEq, Eq, AppLabel)]
struct ExampleApp;

// Create an app with a certain resource.
let mut app = App::new();
app.insert_resource(Val(10));

// Create a sub-app with the same resource and a single schedule.
let mut sub_app = SubApp::new();
sub_app.insert_resource(Val(100));

// Setup an extract function to copy the resource's value in the main world.
sub_app.set_extract(|main_world, sub_world| {
    sub_world.resource_mut::<Val>().0 = main_world.resource::<Val>().0;
});

// Schedule a system that will verify extraction is working.
sub_app.add_systems(Main, |counter: Res<Val>| {
    // The value will be copied during extraction, so we should see 10 instead of 100.
    assert_eq!(counter.0, 10);
});

// Add the sub-app to the main app.
app.insert_sub_app(ExampleApp, sub_app);

// Update the application once (using the default runner).
app.run();

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§update_schedule: Option<Interned<dyn ScheduleLabel>>

The schedule that will be run by update.

Implementations§

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impl SubApp

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pub fn new() -> SubApp

Returns a default, empty SubApp.

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pub fn world(&self) -> &World

Returns a reference to the World.

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pub fn world_mut(&mut self) -> &mut World

Returns a mutable reference to the World.

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pub fn run_default_schedule(&mut self)

Runs the default schedule.

Does not clear internal trackers used for change detection.

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pub fn update(&mut self)

Runs the default schedule and updates internal component trackers.

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pub fn extract(&mut self, world: &mut World)

Extracts data from world into the app’s world using the registered extract method.

Note: There is no default extract method. Calling extract does nothing if set_extract has not been called.

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pub fn set_extract<F>(&mut self, extract: F) -> &mut SubApp
where F: Fn(&mut World, &mut World) + Send + 'static,

Sets the method that will be called by extract.

The first argument is the World to extract data from, the second argument is the app World.

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pub fn insert_resource<R>(&mut self, resource: R) -> &mut SubApp
where R: Resource,

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pub fn init_resource<R>(&mut self) -> &mut SubApp
where R: Resource + FromWorld,

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pub fn add_systems<M>( &mut self, schedule: impl ScheduleLabel, systems: impl IntoSystemConfigs<M> ) -> &mut SubApp

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pub fn register_system<I, O, M, S>(&mut self, system: S) -> SystemId<I, O>
where I: 'static, O: 'static, S: IntoSystem<I, O, M> + 'static,

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pub fn configure_sets( &mut self, schedule: impl ScheduleLabel, sets: impl IntoSystemSetConfigs ) -> &mut SubApp

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pub fn add_schedule(&mut self, schedule: Schedule) -> &mut SubApp

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pub fn init_schedule(&mut self, label: impl ScheduleLabel) -> &mut SubApp

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pub fn get_schedule(&self, label: impl ScheduleLabel) -> Option<&Schedule>

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pub fn get_schedule_mut( &mut self, label: impl ScheduleLabel ) -> Option<&mut Schedule>

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pub fn edit_schedule( &mut self, label: impl ScheduleLabel, f: impl FnMut(&mut Schedule) ) -> &mut SubApp

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pub fn configure_schedules( &mut self, schedule_build_settings: ScheduleBuildSettings ) -> &mut SubApp

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pub fn allow_ambiguous_component<T>(&mut self) -> &mut SubApp
where T: Component,

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pub fn allow_ambiguous_resource<T>(&mut self) -> &mut SubApp
where T: Resource,

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pub fn ignore_ambiguity<M1, M2, S1, S2>( &mut self, schedule: impl ScheduleLabel, a: S1, b: S2 ) -> &mut SubApp
where S1: IntoSystemSet<M1>, S2: IntoSystemSet<M2>,

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pub fn add_event<T>(&mut self) -> &mut SubApp
where T: Event,

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pub fn add_plugins<M>(&mut self, plugins: impl Plugins<M>) -> &mut SubApp

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pub fn is_plugin_added<T>(&self) -> bool
where T: Plugin,

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pub fn get_added_plugins<T>(&self) -> Vec<&T>
where T: Plugin,

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pub fn plugins_state(&mut self) -> PluginsState

Return the state of plugins.

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pub fn finish(&mut self)

Runs Plugin::finish for each plugin.

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pub fn cleanup(&mut self)

Runs Plugin::cleanup for each plugin.

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pub fn register_type<T>(&mut self) -> &mut SubApp

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pub fn register_type_data<T, D>(&mut self) -> &mut SubApp
where T: Reflect + TypePath, D: TypeData + FromType<T>,

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impl AddRenderCommand for SubApp

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fn add_render_command<P, C>(&mut self) -> &mut SubApp
where P: PhaseItem, C: RenderCommand<P> + Send + Sync + 'static, <C as RenderCommand<P>>::Param: ReadOnlySystemParam,

Adds the RenderCommand for the specified render phase to the app.
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impl AppExtStates for SubApp

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fn init_state<S>(&mut self) -> &mut SubApp

Initializes a State with standard starting values. Read more
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fn insert_state<S>(&mut self, state: S) -> &mut SubApp

Inserts a specific State to the current App and overrides any State previously added of the same type. Read more
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fn add_computed_state<S>(&mut self) -> &mut SubApp
where S: ComputedStates,

Sets up a type implementing ComputedStates. Read more
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fn add_sub_state<S>(&mut self) -> &mut SubApp
where S: SubStates,

Sets up a type implementing SubStates. Read more
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fn enable_state_scoped_entities<S>(&mut self) -> &mut SubApp
where S: States,

Enable state-scoped entity clearing for state S. Read more
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impl Debug for SubApp

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for SubApp

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fn default() -> SubApp

Returns the “default value” for a type. Read more
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impl RegisterDiagnostic for SubApp

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fn register_diagnostic(&mut self, diagnostic: Diagnostic) -> &mut SubApp

Register a new Diagnostic with an App. Read more
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impl RenderGraphApp for SubApp

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fn add_render_graph_node<T>( &mut self, sub_graph: impl RenderSubGraph, node_label: impl RenderLabel ) -> &mut SubApp
where T: Node + FromWorld,

Add a Node to the RenderGraph: Read more
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fn add_render_graph_edges<const N: usize>( &mut self, sub_graph: impl RenderSubGraph, edges: impl IntoRenderNodeArray<N> ) -> &mut SubApp

Automatically add the required node edges based on the given ordering
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fn add_render_graph_edge( &mut self, sub_graph: impl RenderSubGraph, output_node: impl RenderLabel, input_node: impl RenderLabel ) -> &mut SubApp

Add node edge to the specified graph
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fn add_render_sub_graph( &mut self, sub_graph: impl RenderSubGraph ) -> &mut SubApp

Auto Trait Implementations§

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impl !Freeze for SubApp

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impl !RefUnwindSafe for SubApp

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impl Send for SubApp

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impl !Sync for SubApp

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impl Unpin for SubApp

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impl !UnwindSafe for SubApp

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<S> FromSample<S> for S

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fn from_sample_(s: S) -> S

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impl<T> FromWorld for T
where T: Default,

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fn from_world(_world: &mut World) -> T

Creates Self using data from the given World.
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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> ToSample<U> for T
where U: FromSample<T>,

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fn to_sample_(self) -> U

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> Upcast<T> for T

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fn upcast(&self) -> Option<&T>

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
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impl<T> ConditionalSend for T
where T: Send,

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impl<S, T> Duplex<S> for T
where T: FromSample<S> + ToSample<S>,

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impl<T> WasmNotSend for T
where T: Send,