Structs§
- Provides “asset” loading and processing functionality. An
Assetis a “runtime value” that is loaded from anAssetSource, which can be something like a filesystem, a network, etc. - Loads and tracks the state of
Assetvalues from a configuredAssetReader. This can be used to kick off new asset loads and retrieve their current load states.
Enums§
- Events that occur for a specific loaded
Asset, such as “value changed” events and “dependency” events. - A strong or weak handle to a specific
Asset. If aHandleisHandle::Strong, theAssetwill be kept alive until theHandleis dropped. If aHandleisHandle::Weak, it does not necessarily reference a liveAsset, nor will it keep assets alive.
Traits§
- Adds asset-related builder methods to
App.