Structs§
- Used to control audio during playback.
- A source of audio data
- Bundle for playing a sound.
- Use this
Resourceto control the global volume of all audio. - A source of sine wave sound
- Initial settings to be used when audio starts playing. If you would like to control the audio while it is playing, query for the
AudioSinkorSpatialAudioSinkcomponents. Changes to this component will not be applied to already-playing audio. - Used to control spatial audio during playback.
- Settings for the listener for spatial audio sources.
Traits§
- Common interactions with an audio sink.
- A type implementing this trait can be converted to a
rodio::Sourcetype. It must beSendandSyncin order to be registered. Types that implement this trait usually contain raw sound data that can be converted into an iterator of samples. This trait is implemented forAudioSource. Check the exampledecodablefor how to implement this trait on a custom type.
Type Aliases§
- Bundle for playing a standard bevy audio asset
- Bundle for playing a bevy note sound