Crate bevy::core_pipeline
source · Modules§
- Depth of field, a postprocessing effect that simulates camera focus.
- Experimental features that are not yet finished. Please report any issues you encounter!
- Per-object, per-pixel motion blur.
- Run a prepass before the main pass to generate depth, normals, and/or motion vectors textures, sometimes called a thin g-buffer. These textures are useful for various screen-space effects and reducing overdraw in the main pass.
- Subpixel morphological antialiasing (SMAA).
Structs§
- Adds a skybox to a 3D camera, based on a cubemap texture.