Expand description
Most commonly used re-exported types.
Structs§
- Stores the position data of the input devices of type
T. - A “press-able” input of type
T. - A gamepad with an associated
ID. - An axis of a
Gamepad. - A button of a
Gamepad. - A collection of connected
Gamepads. - A touch input event.
- A collection of
Touches.
Enums§
- A type of a
GamepadAxis. - A type of a
GamepadButton. - The key code of a
KeyboardInput. - A button on a mouse device.