Function bevy::pbr::prepare_preprocess_bind_groups
source · pub fn prepare_preprocess_bind_groups(
commands: Commands<'_, '_>,
render_device: Res<'_, RenderDevice>,
batched_instance_buffers: Res<'_, BatchedInstanceBuffers<MeshUniform, MeshInputUniform>>,
indirect_parameters_buffer: Res<'_, IndirectParametersBuffer>,
mesh_culling_data_buffer: Res<'_, MeshCullingDataBuffer>,
view_uniforms: Res<'_, ViewUniforms>,
pipelines: Res<'_, PreprocessPipelines>
)
Expand description
A system that attaches the mesh uniform buffers to the bind groups for the variants of the mesh preprocessing compute shader.