Struct bevy::prelude::AtlasImageBundle
source · pub struct AtlasImageBundle {Show 13 fields
pub node: Node,
pub style: Style,
pub calculated_size: ContentSize,
pub image: UiImage,
pub texture_atlas: TextureAtlas,
pub focus_policy: FocusPolicy,
pub image_size: UiImageSize,
pub transform: Transform,
pub global_transform: GlobalTransform,
pub visibility: Visibility,
pub inherited_visibility: InheritedVisibility,
pub view_visibility: ViewVisibility,
pub z_index: ZIndex,
}TextureAtlas alongside ImageBundle insteadExpand description
A UI node that is a texture atlas sprite
§Extra behaviours
You may add the following components to enable additional behaviours
ImageScaleModeto enable either slicing or tiling of the texture
This bundle is identical to ImageBundle with an additional TextureAtlas component.
Fields§
§node: NodeTextureAtlas alongside ImageBundle insteadDescribes the logical size of the node
style: StyleTextureAtlas alongside ImageBundle insteadStyles which control the layout (size and position) of the node and its children In some cases these styles also affect how the node drawn/painted.
calculated_size: ContentSizeTextureAtlas alongside ImageBundle insteadThe calculated size based on the given image
image: UiImageTextureAtlas alongside ImageBundle insteadThe image of the node
texture_atlas: TextureAtlasTextureAtlas alongside ImageBundle insteadA handle to the texture atlas to use for this Ui Node
focus_policy: FocusPolicyTextureAtlas alongside ImageBundle insteadWhether this node should block interaction with lower nodes
image_size: UiImageSizeTextureAtlas alongside ImageBundle insteadThe size of the image in pixels
This component is set automatically
transform: TransformTextureAtlas alongside ImageBundle insteadThe transform of the node
This component is automatically managed by the UI layout system.
To alter the position of the AtlasImageBundle, use the properties of the Style component.
global_transform: GlobalTransformTextureAtlas alongside ImageBundle insteadThe global transform of the node
This component is automatically updated by the TransformPropagate systems.
visibility: VisibilityTextureAtlas alongside ImageBundle insteadDescribes the visibility properties of the node
inherited_visibility: InheritedVisibilityTextureAtlas alongside ImageBundle insteadInherited visibility of an entity.
view_visibility: ViewVisibilityTextureAtlas alongside ImageBundle insteadAlgorithmically-computed indication of whether an entity is visible and should be extracted for rendering
z_index: ZIndexTextureAtlas alongside ImageBundle insteadIndicates the depth at which the node should appear in the UI
Trait Implementations§
source§impl Bundle for AtlasImageBundle
impl Bundle for AtlasImageBundle
source§fn get_component_ids(
components: &Components,
ids: &mut impl FnMut(Option<ComponentId>)
)
fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>) )
source§impl Debug for AtlasImageBundle
impl Debug for AtlasImageBundle
source§impl Default for AtlasImageBundle
impl Default for AtlasImageBundle
source§fn default() -> AtlasImageBundle
fn default() -> AtlasImageBundle
impl DynamicBundle for AtlasImageBundle
Auto Trait Implementations§
impl Freeze for AtlasImageBundle
impl !RefUnwindSafe for AtlasImageBundle
impl Send for AtlasImageBundle
impl Sync for AtlasImageBundle
impl Unpin for AtlasImageBundle
impl !UnwindSafe for AtlasImageBundle
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Self using data from the given World.