Struct bevy::prelude::DefaultPlugins
source · pub struct DefaultPlugins;Expand description
This plugin group will add all the default plugins for a Bevy application:
PanicHandlerPluginLogPluginTaskPoolPluginTypeRegistrationPluginFrameCountPluginTimePluginTransformPluginHierarchyPluginDiagnosticsPluginInputPluginWindowPluginAccessibilityPluginAssetPlugin- with featurebevy_assetScenePlugin- with featurebevy_sceneWinitPlugin- with featurebevy_winitRenderPlugin- with featurebevy_renderImagePlugin- with featurebevy_renderPipelinedRenderingPlugin- with featurebevy_renderwhen not targetingwasm32CorePipelinePlugin- with featurebevy_core_pipelineSpritePlugin- with featurebevy_spriteTextPlugin- with featurebevy_textUiPlugin- with featurebevy_uiPbrPlugin- with featurebevy_pbrGltfPlugin- with featurebevy_gltfAudioPlugin- with featurebevy_audioGilrsPlugin- with featurebevy_gilrsAnimationPlugin- with featurebevy_animationGizmoPlugin- with featurebevy_gizmosStatesPlugin- with featurebevy_stateDevToolsPlugin- with featurebevy_dev_toolsCiTestingPlugin- with featurebevy_ci_testing
DefaultPlugins obeys Cargo feature flags. Users may exert control over this plugin group
by disabling default-features in their Cargo.toml and enabling only those features
that they wish to use.
DefaultPlugins contains all the plugins typically required to build
a Bevy application which includes a window and presentation components.
For headless cases – without a window or presentation, see MinimalPlugins.
Trait Implementations§
source§impl PluginGroup for DefaultPlugins
impl PluginGroup for DefaultPlugins
source§fn build(self) -> PluginGroupBuilder
fn build(self) -> PluginGroupBuilder
Configures the
Plugins that are to be added.source§fn name() -> String
fn name() -> String
Configures a name for the
PluginGroup which is primarily used for debugging.Auto Trait Implementations§
impl Freeze for DefaultPlugins
impl RefUnwindSafe for DefaultPlugins
impl Send for DefaultPlugins
impl Sync for DefaultPlugins
impl Unpin for DefaultPlugins
impl UnwindSafe for DefaultPlugins
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.