Struct bevy::prelude::ImageBundle
source · pub struct ImageBundle {Show 13 fields
pub node: Node,
pub style: Style,
pub calculated_size: ContentSize,
pub image: UiImage,
pub background_color: BackgroundColor,
pub image_size: UiImageSize,
pub focus_policy: FocusPolicy,
pub transform: Transform,
pub global_transform: GlobalTransform,
pub visibility: Visibility,
pub inherited_visibility: InheritedVisibility,
pub view_visibility: ViewVisibility,
pub z_index: ZIndex,
}Expand description
A UI node that is an image
§Extra behaviours
You may add one or both of the following components to enable additional behaviours:
ImageScaleModeto enable either slicing or tiling of the textureTextureAtlasto draw a specific section of the texture
Fields§
§node: NodeDescribes the logical size of the node
style: StyleStyles which control the layout (size and position) of the node and its children In some cases these styles also affect how the node drawn/painted.
calculated_size: ContentSizeThe calculated size based on the given image
image: UiImageThe image of the node.
To tint the image, change the color field of this component.
background_color: BackgroundColorThe color of the background that will fill the containing node.
image_size: UiImageSizeThe size of the image in pixels
This component is set automatically
focus_policy: FocusPolicyWhether this node should block interaction with lower nodes
transform: TransformThe transform of the node
This component is automatically managed by the UI layout system.
To alter the position of the ImageBundle, use the properties of the Style component.
global_transform: GlobalTransformThe global transform of the node
This component is automatically updated by the TransformPropagate systems.
visibility: VisibilityDescribes the visibility properties of the node
inherited_visibility: InheritedVisibilityInherited visibility of an entity.
view_visibility: ViewVisibilityAlgorithmically-computed indication of whether an entity is visible and should be extracted for rendering
z_index: ZIndexIndicates the depth at which the node should appear in the UI
Trait Implementations§
source§impl Bundle for ImageBundle
impl Bundle for ImageBundle
source§fn get_component_ids(
components: &Components,
ids: &mut impl FnMut(Option<ComponentId>)
)
fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>) )
source§impl Debug for ImageBundle
impl Debug for ImageBundle
source§impl Default for ImageBundle
impl Default for ImageBundle
source§fn default() -> ImageBundle
fn default() -> ImageBundle
impl DynamicBundle for ImageBundle
Auto Trait Implementations§
impl Freeze for ImageBundle
impl !RefUnwindSafe for ImageBundle
impl Send for ImageBundle
impl Sync for ImageBundle
impl Unpin for ImageBundle
impl !UnwindSafe for ImageBundle
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Self using data from the given World.