Struct bevy::prelude::StateTransitionEvent
source · pub struct StateTransitionEvent<S>where
S: States,{
pub exited: Option<S>,
pub entered: Option<S>,
}
Expand description
Event sent when any state transition of S
happens.
This includes identity transitions, where exited
and entered
have the same value.
If you know exactly what state you want to respond to ahead of time, consider OnEnter
, OnTransition
, or OnExit
Fields§
§exited: Option<S>
The state being exited.
entered: Option<S>
The state being entered.
Trait Implementations§
source§impl<S> Clone for StateTransitionEvent<S>
impl<S> Clone for StateTransitionEvent<S>
source§fn clone(&self) -> StateTransitionEvent<S>
fn clone(&self) -> StateTransitionEvent<S>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl<S> Component for StateTransitionEvent<S>
impl<S> Component for StateTransitionEvent<S>
source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet
A constant indicating the storage type used for this component.
source§fn register_component_hooks(_hooks: &mut ComponentHooks)
fn register_component_hooks(_hooks: &mut ComponentHooks)
Called when registering this component, allowing mutable access to its
ComponentHooks
.source§impl<S> Debug for StateTransitionEvent<S>
impl<S> Debug for StateTransitionEvent<S>
source§impl<S> PartialEq for StateTransitionEvent<S>
impl<S> PartialEq for StateTransitionEvent<S>
source§fn eq(&self, other: &StateTransitionEvent<S>) -> bool
fn eq(&self, other: &StateTransitionEvent<S>) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl<S> Copy for StateTransitionEvent<S>
impl<S> Eq for StateTransitionEvent<S>
impl<S> Event for StateTransitionEvent<S>
impl<S> StructuralPartialEq for StateTransitionEvent<S>where
S: States,
Auto Trait Implementations§
impl<S> Freeze for StateTransitionEvent<S>where
S: Freeze,
impl<S> RefUnwindSafe for StateTransitionEvent<S>where
S: RefUnwindSafe,
impl<S> Send for StateTransitionEvent<S>
impl<S> Sync for StateTransitionEvent<S>
impl<S> Unpin for StateTransitionEvent<S>where
S: Unpin,
impl<S> UnwindSafe for StateTransitionEvent<S>where
S: UnwindSafe,
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere
C: Component,
fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId) )
unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
source§fn get_component_ids(
components: &Components,
ids: &mut impl FnMut(Option<ComponentId>)
)
fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>) )
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<C> DynamicBundle for Cwhere
C: Component,
impl<C> DynamicBundle for Cwhere
C: Component,
fn get_components(self, func: &mut impl FnMut(StorageType, OwningPtr<'_>))
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.