pub struct UiImage {
pub color: Color,
pub texture: Handle<Image>,
pub flip_x: bool,
pub flip_y: bool,
}
Expand description
The 2D texture displayed for this UI node
Fields§
§color: Color
The tint color used to draw the image.
This is multiplied by the color of each pixel in the image. The field value defaults to solid white, which will pass the image through unmodified.
texture: Handle<Image>
Handle to the texture.
This defaults to a TRANSPARENT_IMAGE_HANDLE
, which points to a fully transparent 1x1 texture.
flip_x: bool
Whether the image should be flipped along its x-axis
flip_y: bool
Whether the image should be flipped along its y-axis
Implementations§
source§impl UiImage
impl UiImage
sourcepub fn solid_color(color: Color) -> UiImage
pub fn solid_color(color: Color) -> UiImage
Create a solid color UiImage
.
This is primarily useful for debugging / mocking the extents of your image.
sourcepub const fn with_color(self, color: Color) -> UiImage
pub const fn with_color(self, color: Color) -> UiImage
Set the color tint
sourcepub const fn with_flip_x(self) -> UiImage
pub const fn with_flip_x(self) -> UiImage
Flip the image along its x-axis
sourcepub const fn with_flip_y(self) -> UiImage
pub const fn with_flip_y(self) -> UiImage
Flip the image along its y-axis
Trait Implementations§
source§impl Component for UiImage
impl Component for UiImage
source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
source§fn register_component_hooks(_hooks: &mut ComponentHooks)
fn register_component_hooks(_hooks: &mut ComponentHooks)
ComponentHooks
.source§impl Default for UiImage
impl Default for UiImage
source§fn default() -> UiImage
fn default() -> UiImage
A transparent 1x1 image with a solid white tint.
§Warning
This will be invisible by default.
To set this to a visible image, you need to set the texture
field to a valid image handle,
or use Handle<Image>
’s default 1x1 solid white texture (as is done in UiImage::solid_color
).
source§impl FromReflect for UiImagewhere
UiImage: Any + Send + Sync,
Color: FromReflect + TypePath + RegisterForReflection,
Handle<Image>: FromReflect + TypePath + RegisterForReflection,
bool: FromReflect + TypePath + RegisterForReflection,
impl FromReflect for UiImagewhere
UiImage: Any + Send + Sync,
Color: FromReflect + TypePath + RegisterForReflection,
Handle<Image>: FromReflect + TypePath + RegisterForReflection,
bool: FromReflect + TypePath + RegisterForReflection,
source§fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<UiImage>
fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<UiImage>
Self
from a reflected value.source§fn take_from_reflect(
reflect: Box<dyn Reflect>
) -> Result<Self, Box<dyn Reflect>>
fn take_from_reflect( reflect: Box<dyn Reflect> ) -> Result<Self, Box<dyn Reflect>>
Self
using,
constructing the value using from_reflect
if that fails. Read moresource§impl GetTypeRegistration for UiImagewhere
UiImage: Any + Send + Sync,
Color: FromReflect + TypePath + RegisterForReflection,
Handle<Image>: FromReflect + TypePath + RegisterForReflection,
bool: FromReflect + TypePath + RegisterForReflection,
impl GetTypeRegistration for UiImagewhere
UiImage: Any + Send + Sync,
Color: FromReflect + TypePath + RegisterForReflection,
Handle<Image>: FromReflect + TypePath + RegisterForReflection,
bool: FromReflect + TypePath + RegisterForReflection,
source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
TypeRegistration
for this type.source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
source§impl Reflect for UiImagewhere
UiImage: Any + Send + Sync,
Color: FromReflect + TypePath + RegisterForReflection,
Handle<Image>: FromReflect + TypePath + RegisterForReflection,
bool: FromReflect + TypePath + RegisterForReflection,
impl Reflect for UiImagewhere
UiImage: Any + Send + Sync,
Color: FromReflect + TypePath + RegisterForReflection,
Handle<Image>: FromReflect + TypePath + RegisterForReflection,
bool: FromReflect + TypePath + RegisterForReflection,
source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut dyn Any
.source§fn into_reflect(self: Box<UiImage>) -> Box<dyn Reflect>
fn into_reflect(self: Box<UiImage>) -> Box<dyn Reflect>
source§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
source§fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
source§fn clone_value(&self) -> Box<dyn Reflect>
fn clone_value(&self) -> Box<dyn Reflect>
Reflect
trait object. Read moresource§fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>
fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>
source§fn reflect_kind(&self) -> ReflectKind
fn reflect_kind(&self) -> ReflectKind
source§fn reflect_ref(&self) -> ReflectRef<'_>
fn reflect_ref(&self) -> ReflectRef<'_>
source§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
source§fn reflect_owned(self: Box<UiImage>) -> ReflectOwned
fn reflect_owned(self: Box<UiImage>) -> ReflectOwned
source§fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
source§fn apply(&mut self, value: &(dyn Reflect + 'static))
fn apply(&mut self, value: &(dyn Reflect + 'static))
source§fn reflect_hash(&self) -> Option<u64>
fn reflect_hash(&self) -> Option<u64>
source§fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
source§fn serializable(&self) -> Option<Serializable<'_>>
fn serializable(&self) -> Option<Serializable<'_>>
source§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
source§impl Struct for UiImagewhere
UiImage: Any + Send + Sync,
Color: FromReflect + TypePath + RegisterForReflection,
Handle<Image>: FromReflect + TypePath + RegisterForReflection,
bool: FromReflect + TypePath + RegisterForReflection,
impl Struct for UiImagewhere
UiImage: Any + Send + Sync,
Color: FromReflect + TypePath + RegisterForReflection,
Handle<Image>: FromReflect + TypePath + RegisterForReflection,
bool: FromReflect + TypePath + RegisterForReflection,
source§fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>
fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>
name
as a &dyn Reflect
.source§fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>
fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>
name
as a
&mut dyn Reflect
.source§fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>
fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>
index
as a
&dyn Reflect
.source§fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>
fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>
index
as a &mut dyn Reflect
.source§fn name_at(&self, index: usize) -> Option<&str>
fn name_at(&self, index: usize) -> Option<&str>
index
.source§fn iter_fields(&self) -> FieldIter<'_> ⓘ
fn iter_fields(&self) -> FieldIter<'_> ⓘ
source§fn clone_dynamic(&self) -> DynamicStruct
fn clone_dynamic(&self) -> DynamicStruct
DynamicStruct
.source§impl TypePath for UiImage
impl TypePath for UiImage
source§fn type_path() -> &'static str
fn type_path() -> &'static str
source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
source§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
Auto Trait Implementations§
impl Freeze for UiImage
impl !RefUnwindSafe for UiImage
impl Send for UiImage
impl Sync for UiImage
impl Unpin for UiImage
impl !UnwindSafe for UiImage
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere
C: Component,
fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId) )
unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
source§fn get_component_ids(
components: &Components,
ids: &mut impl FnMut(Option<ComponentId>)
)
fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>) )
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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fn into_any(self: Box<T>) -> Box<dyn Any>
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(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
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.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
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) to &Any
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’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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impl<T> DowncastSync for T
source§impl<C> DynamicBundle for Cwhere
C: Component,
impl<C> DynamicBundle for Cwhere
C: Component,
fn get_components(self, func: &mut impl FnMut(StorageType, OwningPtr<'_>))
source§impl<T> DynamicTypePath for Twhere
T: TypePath,
impl<T> DynamicTypePath for Twhere
T: TypePath,
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fn reflect_type_path(&self) -> &str
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fn reflect_module_path(&self) -> Option<&str>
source§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
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source§fn from_world(_world: &mut World) -> T
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) -> Result<&(dyn Reflect + 'static), ReflectPathError<'p>>
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) -> Result<&mut T, ReflectPathError<'p>>where
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