pub type PbrBundle = MaterialMeshBundle<StandardMaterial>;Expand description
A component bundle for PBR entities with a Mesh and a StandardMaterial.
Aliased Type§
struct PbrBundle {
pub mesh: Handle<Mesh>,
pub material: Handle<StandardMaterial>,
pub transform: Transform,
pub global_transform: GlobalTransform,
pub visibility: Visibility,
pub inherited_visibility: InheritedVisibility,
pub view_visibility: ViewVisibility,
}Fields§
§mesh: Handle<Mesh>§material: Handle<StandardMaterial>§transform: Transform§global_transform: GlobalTransform§visibility: VisibilityUser indication of whether an entity is visible
inherited_visibility: InheritedVisibilityInherited visibility of an entity.
view_visibility: ViewVisibilityAlgorithmically-computed indication of whether an entity is visible and should be extracted for rendering