pub struct WindowSurfaces { /* private fields */ }Trait Implementations§
source§impl Default for WindowSurfaces
impl Default for WindowSurfaces
source§fn default() -> WindowSurfaces
fn default() -> WindowSurfaces
Returns the “default value” for a type. Read more
impl Resource for WindowSurfaces
Auto Trait Implementations§
impl Freeze for WindowSurfaces
impl !RefUnwindSafe for WindowSurfaces
impl Send for WindowSurfaces
impl Sync for WindowSurfaces
impl Unpin for WindowSurfaces
impl !UnwindSafe for WindowSurfaces
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source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
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Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
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source§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
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source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
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