Structs§
- A collection of serializable resources and dynamic entities.
- A
DynamicScenebuilder, used to build a scene from aWorldby extracting some entities and resources. - A component bundle for a
DynamicSceneroot. - To spawn a scene, you can use either:
- A component bundle for a
Sceneroot. - Handles spawning and despawning scenes in the world, either synchronously or batched through the
scene_spawner_system.
Enums§
- A filter used to control which types can be added to a
DynamicScene.