bevy
0.14.0
In bevy::sprite
Modules
prelude
Structs
BorderRect
ColorMaterial
ColorMaterialFlags
ColorMaterialPlugin
ColorMaterialUniform
DrawMesh2d
DrawSpriteBatch
DynamicTextureAtlasBuilder
ExtractedSprite
ExtractedSprites
ImageBindGroups
Material2dBindGroupId
Material2dKey
Material2dPipeline
Material2dPlugin
MaterialMesh2dBundle
Mesh2d
Mesh2dBindGroup
Mesh2dHandle
Mesh2dPipeline
Mesh2dPipelineKey
Mesh2dRenderPlugin
Mesh2dTransforms
Mesh2dUniform
Mesh2dViewBindGroup
MeshFlags
NoWireframe2d
PreparedMaterial2d
RenderMaterial2dInstances
RenderMesh2dInstance
RenderMesh2dInstances
SetMaterial2dBindGroup
SetMesh2dBindGroup
SetMesh2dViewBindGroup
SetSpriteTextureBindGroup
SetSpriteViewBindGroup
Sprite
SpriteAssetEvents
SpriteBatch
SpriteBundle
SpriteMeta
SpritePipeline
SpritePipelineKey
SpritePlugin
SpriteSheetBundle
SpriteSource
SpriteViewBindGroup
TextureAtlas
TextureAtlasBuilder
TextureAtlasLayout
TextureSlice
TextureSlicer
Wireframe2d
Wireframe2dColor
Wireframe2dConfig
Wireframe2dMaterial
Wireframe2dPlugin
Enums
Anchor
ImageScaleMode
SliceScaleMode
SpriteSystem
TextureAtlasBuilderError
Constants
COLOR_MATERIAL_SHADER_HANDLE
MESH2D_BINDINGS_HANDLE
MESH2D_FUNCTIONS_HANDLE
MESH2D_SHADER_HANDLE
MESH2D_TYPES_HANDLE
MESH2D_VERTEX_OUTPUT
MESH2D_VIEW_BINDINGS_HANDLE
MESH2D_VIEW_TYPES_HANDLE
SPRITE_SHADER_HANDLE
SPRITE_VIEW_BINDINGS_SHADER_HANDLE
WIREFRAME_2D_SHADER_HANDLE
Traits
Material2d
Functions
calculate_bounds_2d
extract_mesh2d
extract_sprite_events
extract_sprites
prepare_mesh2d_bind_group
prepare_mesh2d_view_bind_groups
prepare_sprite_image_bind_groups
prepare_sprite_view_bind_groups
queue_material2d_meshes
queue_sprites
tonemapping_pipeline_key
Type Aliases
ColorMesh2dBundle
DrawSprite
TextureAtlasBuilderResult
WithMesh2d
WithSprite
?
Settings
Constant
bevy
::
sprite
::
MESH2D_SHADER_HANDLE
Copy item path
source
·
[
−
]
pub const MESH2D_SHADER_HANDLE:
Handle
<
Shader
>;