Function bevy::sprite::prepare_mesh2d_view_bind_groups

source ·
pub fn prepare_mesh2d_view_bind_groups(
    commands: Commands<'_, '_>,
    render_device: Res<'_, RenderDevice>,
    mesh2d_pipeline: Res<'_, Mesh2dPipeline>,
    view_uniforms: Res<'_, ViewUniforms>,
    views: Query<'_, '_, (Entity, &Tonemapping), With<ExtractedView>>,
    globals_buffer: Res<'_, GlobalsBuffer>,
    tonemapping_luts: Res<'_, TonemappingLuts>,
    images: Res<'_, RenderAssets<GpuImage>>,
    fallback_image: Res<'_, FallbackImage>
)