Function bevy::sprite::prepare_sprite_view_bind_groups
source · pub fn prepare_sprite_view_bind_groups(
commands: Commands<'_, '_>,
render_device: Res<'_, RenderDevice>,
sprite_pipeline: Res<'_, SpritePipeline>,
view_uniforms: Res<'_, ViewUniforms>,
views: Query<'_, '_, (Entity, &Tonemapping), With<ExtractedView>>,
tonemapping_luts: Res<'_, TonemappingLuts>,
images: Res<'_, RenderAssets<GpuImage>>,
fallback_image: Res<'_, FallbackImage>
)