Struct bevy::sprite::prelude::SpriteSheetBundle
source · pub struct SpriteSheetBundle {
pub sprite: Sprite,
pub transform: Transform,
pub global_transform: GlobalTransform,
pub texture: Handle<Image>,
pub atlas: TextureAtlas,
pub visibility: Visibility,
pub inherited_visibility: InheritedVisibility,
pub view_visibility: ViewVisibility,
}TextureAtlas alongside a SpriteBundle insteadExpand description
A Bundle of components for drawing a single sprite from a sprite sheet (also referred
to as a TextureAtlas) or for animated sprites.
Note:
This bundle is identical to SpriteBundle with an additional TextureAtlas component.
Check the following examples for usage:
Fields§
§sprite: SpriteTextureAtlas alongside a SpriteBundle insteadSpecifies the rendering properties of the sprite, such as color tint and flip.
transform: TransformTextureAtlas alongside a SpriteBundle insteadThe local transform of the sprite, relative to its parent.
global_transform: GlobalTransformTextureAtlas alongside a SpriteBundle insteadThe absolute transform of the sprite. This should generally not be written to directly.
texture: Handle<Image>TextureAtlas alongside a SpriteBundle insteadThe sprite sheet base texture
atlas: TextureAtlasTextureAtlas alongside a SpriteBundle insteadThe sprite sheet texture atlas, allowing to draw a custom section of texture.
visibility: VisibilityTextureAtlas alongside a SpriteBundle insteadUser indication of whether an entity is visible
inherited_visibility: InheritedVisibilityTextureAtlas alongside a SpriteBundle insteadInherited visibility of an entity.
view_visibility: ViewVisibilityTextureAtlas alongside a SpriteBundle insteadAlgorithmically-computed indication of whether an entity is visible and should be extracted for rendering
Trait Implementations§
source§impl Bundle for SpriteSheetBundle
impl Bundle for SpriteSheetBundle
source§fn get_component_ids(
components: &Components,
ids: &mut impl FnMut(Option<ComponentId>)
)
fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>) )
source§impl Clone for SpriteSheetBundle
impl Clone for SpriteSheetBundle
source§fn clone(&self) -> SpriteSheetBundle
fn clone(&self) -> SpriteSheetBundle
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moresource§impl Debug for SpriteSheetBundle
impl Debug for SpriteSheetBundle
source§impl Default for SpriteSheetBundle
impl Default for SpriteSheetBundle
source§fn default() -> SpriteSheetBundle
fn default() -> SpriteSheetBundle
impl DynamicBundle for SpriteSheetBundle
Auto Trait Implementations§
impl Freeze for SpriteSheetBundle
impl !RefUnwindSafe for SpriteSheetBundle
impl Send for SpriteSheetBundle
impl Sync for SpriteSheetBundle
impl Unpin for SpriteSheetBundle
impl !UnwindSafe for SpriteSheetBundle
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Self using data from the given World.