Expand description
Event handling types.
Structs§
- An
EventIduniquely identifies an event stored in a specificWorld. - An iterator that yields any unread events from an
EventReaderorManualEventReader. - An iterator that yields any unread events (and their IDs) from an
EventReaderorManualEventReader. - A parallel iterator over
Events. - Reads events of type
Tin order and tracks which events have already been read. - A registry of all of the
Eventsin theWorld, used byevent_update_systemto update all of the events. - Sends events of type
T. - An event collection that represents the events that occurred within the last two
Events::updatecalls. Events can be written to using anEventWriterand are typically cheaply read using anEventReader. - Stores the state for an
EventReader.
Enums§
- Controls whether or not the events in an
EventRegistryshould be updated.
Traits§
- Something that “happens” and might be read / observed by app logic.
Functions§
- A run condition for
event_update_system. - A system that calls
Events::updateon all registeredEventsin the world. - Signals the
event_update_systemto run afterFixedUpdatesystems.