Expand description
Contains Mesh and other related data structures.
Structs§
- A set of primitives to be rendered.
- A dictionary mapping attributes to their deviations in the Morph Target.
- Geometry to be rendered with the given material.
Enums§
- The type of primitives to render.
- Vertex attribute semantic name.
Constants§
- Corresponds to
GL_LINES. - Corresponds to
GL_LINE_LOOP. - Corresponds to
GL_LINE_STRIP. - Corresponds to
GL_POINTS. - Corresponds to
GL_TRIANGLES. - Corresponds to
GL_TRIANGLE_FAN. - Corresponds to
GL_TRIANGLE_STRIP. - All valid primitive rendering modes.
- All valid semantic names for Morph targets.