Expand description
Contains Scene, Node, and other related data structures.
Structs§
- A node in the node hierarchy. When the node contains
skin, allmesh.primitivesmust containJOINTS_0andWEIGHTS_0attributes. A node can have either amatrixor any combination oftranslation/rotation/scale(TRS) properties. TRS properties are converted to matrices and postmultiplied in theT * R * Sorder to compose the transformation matrix; first the scale is applied to the vertices, then the rotation, and then the translation. If none are provided, the transform is the identity. When a node is targeted for animation (referenced by an animation.channel.target), only TRS properties may be present;matrixwill not be present. - The root
Nodes of a scene. - Unit quaternion rotation in the order (x, y, z, w), where w is the scalar.