1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
use crate::{
    config::{GizmoLineJoint, GizmoLineStyle, GizmoMeshConfig},
    line_gizmo_vertex_buffer_layouts, line_joint_gizmo_vertex_buffer_layouts, DrawLineGizmo,
    DrawLineJointGizmo, GizmoRenderSystem, GpuLineGizmo, LineGizmo,
    LineGizmoUniformBindgroupLayout, SetLineGizmoBindGroup, LINE_JOINT_SHADER_HANDLE,
    LINE_SHADER_HANDLE,
};
use bevy_app::{App, Plugin};
use bevy_asset::Handle;
use bevy_core_pipeline::core_2d::Transparent2d;

use bevy_ecs::{
    prelude::Entity,
    schedule::{IntoSystemConfigs, IntoSystemSetConfigs},
    system::{Query, Res, ResMut, Resource},
    world::{FromWorld, World},
};
use bevy_math::FloatOrd;
use bevy_render::{
    render_asset::{prepare_assets, RenderAssets},
    render_phase::{
        AddRenderCommand, DrawFunctions, PhaseItemExtraIndex, SetItemPipeline,
        ViewSortedRenderPhases,
    },
    render_resource::*,
    texture::BevyDefault,
    view::{ExtractedView, Msaa, RenderLayers, ViewTarget},
    Render, RenderApp, RenderSet,
};
use bevy_sprite::{Mesh2dPipeline, Mesh2dPipelineKey, SetMesh2dViewBindGroup};
use bevy_utils::tracing::error;

pub struct LineGizmo2dPlugin;

impl Plugin for LineGizmo2dPlugin {
    fn build(&self, app: &mut App) {
        let Some(render_app) = app.get_sub_app_mut(RenderApp) else {
            return;
        };

        render_app
            .add_render_command::<Transparent2d, DrawLineGizmo2d>()
            .add_render_command::<Transparent2d, DrawLineJointGizmo2d>()
            .init_resource::<SpecializedRenderPipelines<LineGizmoPipeline>>()
            .init_resource::<SpecializedRenderPipelines<LineJointGizmoPipeline>>()
            .configure_sets(
                Render,
                GizmoRenderSystem::QueueLineGizmos2d
                    .in_set(RenderSet::Queue)
                    .ambiguous_with(bevy_sprite::queue_sprites)
                    .ambiguous_with(
                        bevy_sprite::queue_material2d_meshes::<bevy_sprite::ColorMaterial>,
                    ),
            )
            .add_systems(
                Render,
                (queue_line_gizmos_2d, queue_line_joint_gizmos_2d)
                    .in_set(GizmoRenderSystem::QueueLineGizmos2d)
                    .after(prepare_assets::<GpuLineGizmo>),
            );
    }

    fn finish(&self, app: &mut App) {
        let Some(render_app) = app.get_sub_app_mut(RenderApp) else {
            return;
        };

        render_app.init_resource::<LineGizmoPipeline>();
        render_app.init_resource::<LineJointGizmoPipeline>();
    }
}

#[derive(Clone, Resource)]
struct LineGizmoPipeline {
    mesh_pipeline: Mesh2dPipeline,
    uniform_layout: BindGroupLayout,
}

impl FromWorld for LineGizmoPipeline {
    fn from_world(render_world: &mut World) -> Self {
        LineGizmoPipeline {
            mesh_pipeline: render_world.resource::<Mesh2dPipeline>().clone(),
            uniform_layout: render_world
                .resource::<LineGizmoUniformBindgroupLayout>()
                .layout
                .clone(),
        }
    }
}

#[derive(PartialEq, Eq, Hash, Clone)]
struct LineGizmoPipelineKey {
    mesh_key: Mesh2dPipelineKey,
    strip: bool,
    line_style: GizmoLineStyle,
}

impl SpecializedRenderPipeline for LineGizmoPipeline {
    type Key = LineGizmoPipelineKey;

    fn specialize(&self, key: Self::Key) -> RenderPipelineDescriptor {
        let format = if key.mesh_key.contains(Mesh2dPipelineKey::HDR) {
            ViewTarget::TEXTURE_FORMAT_HDR
        } else {
            TextureFormat::bevy_default()
        };

        let shader_defs = vec![
            #[cfg(feature = "webgl")]
            "SIXTEEN_BYTE_ALIGNMENT".into(),
        ];

        let layout = vec![
            self.mesh_pipeline.view_layout.clone(),
            self.uniform_layout.clone(),
        ];

        let fragment_entry_point = match key.line_style {
            GizmoLineStyle::Solid => "fragment_solid",
            GizmoLineStyle::Dotted => "fragment_dotted",
        };

        RenderPipelineDescriptor {
            vertex: VertexState {
                shader: LINE_SHADER_HANDLE,
                entry_point: "vertex".into(),
                shader_defs: shader_defs.clone(),
                buffers: line_gizmo_vertex_buffer_layouts(key.strip),
            },
            fragment: Some(FragmentState {
                shader: LINE_SHADER_HANDLE,
                shader_defs,
                entry_point: fragment_entry_point.into(),
                targets: vec![Some(ColorTargetState {
                    format,
                    blend: Some(BlendState::ALPHA_BLENDING),
                    write_mask: ColorWrites::ALL,
                })],
            }),
            layout,
            primitive: PrimitiveState::default(),
            depth_stencil: None,
            multisample: MultisampleState {
                count: key.mesh_key.msaa_samples(),
                mask: !0,
                alpha_to_coverage_enabled: false,
            },
            label: Some("LineGizmo Pipeline 2D".into()),
            push_constant_ranges: vec![],
        }
    }
}

#[derive(Clone, Resource)]
struct LineJointGizmoPipeline {
    mesh_pipeline: Mesh2dPipeline,
    uniform_layout: BindGroupLayout,
}

impl FromWorld for LineJointGizmoPipeline {
    fn from_world(render_world: &mut World) -> Self {
        LineJointGizmoPipeline {
            mesh_pipeline: render_world.resource::<Mesh2dPipeline>().clone(),
            uniform_layout: render_world
                .resource::<LineGizmoUniformBindgroupLayout>()
                .layout
                .clone(),
        }
    }
}

#[derive(PartialEq, Eq, Hash, Clone)]
struct LineJointGizmoPipelineKey {
    mesh_key: Mesh2dPipelineKey,
    joints: GizmoLineJoint,
}

impl SpecializedRenderPipeline for LineJointGizmoPipeline {
    type Key = LineJointGizmoPipelineKey;

    fn specialize(&self, key: Self::Key) -> RenderPipelineDescriptor {
        let format = if key.mesh_key.contains(Mesh2dPipelineKey::HDR) {
            ViewTarget::TEXTURE_FORMAT_HDR
        } else {
            TextureFormat::bevy_default()
        };

        let shader_defs = vec![
            #[cfg(feature = "webgl")]
            "SIXTEEN_BYTE_ALIGNMENT".into(),
        ];

        let layout = vec![
            self.mesh_pipeline.view_layout.clone(),
            self.uniform_layout.clone(),
        ];

        if key.joints == GizmoLineJoint::None {
            error!("There is no entry point for line joints with GizmoLineJoints::None. Please consider aborting the drawing process before reaching this stage.");
        };

        let entry_point = match key.joints {
            GizmoLineJoint::Miter => "vertex_miter",
            GizmoLineJoint::Round(_) => "vertex_round",
            GizmoLineJoint::None | GizmoLineJoint::Bevel => "vertex_bevel",
        };

        RenderPipelineDescriptor {
            vertex: VertexState {
                shader: LINE_JOINT_SHADER_HANDLE,
                entry_point: entry_point.into(),
                shader_defs: shader_defs.clone(),
                buffers: line_joint_gizmo_vertex_buffer_layouts(),
            },
            fragment: Some(FragmentState {
                shader: LINE_JOINT_SHADER_HANDLE,
                shader_defs,
                entry_point: "fragment".into(),
                targets: vec![Some(ColorTargetState {
                    format,
                    blend: Some(BlendState::ALPHA_BLENDING),
                    write_mask: ColorWrites::ALL,
                })],
            }),
            layout,
            primitive: PrimitiveState::default(),
            depth_stencil: None,
            multisample: MultisampleState {
                count: key.mesh_key.msaa_samples(),
                mask: !0,
                alpha_to_coverage_enabled: false,
            },
            label: Some("LineJointGizmo Pipeline 2D".into()),
            push_constant_ranges: vec![],
        }
    }
}

type DrawLineGizmo2d = (
    SetItemPipeline,
    SetMesh2dViewBindGroup<0>,
    SetLineGizmoBindGroup<1>,
    DrawLineGizmo,
);
type DrawLineJointGizmo2d = (
    SetItemPipeline,
    SetMesh2dViewBindGroup<0>,
    SetLineGizmoBindGroup<1>,
    DrawLineJointGizmo,
);

#[allow(clippy::too_many_arguments)]
fn queue_line_gizmos_2d(
    draw_functions: Res<DrawFunctions<Transparent2d>>,
    pipeline: Res<LineGizmoPipeline>,
    mut pipelines: ResMut<SpecializedRenderPipelines<LineGizmoPipeline>>,
    pipeline_cache: Res<PipelineCache>,
    msaa: Res<Msaa>,
    line_gizmos: Query<(Entity, &Handle<LineGizmo>, &GizmoMeshConfig)>,
    line_gizmo_assets: Res<RenderAssets<GpuLineGizmo>>,
    mut transparent_render_phases: ResMut<ViewSortedRenderPhases<Transparent2d>>,
    mut views: Query<(Entity, &ExtractedView, Option<&RenderLayers>)>,
) {
    let draw_function = draw_functions.read().get_id::<DrawLineGizmo2d>().unwrap();

    for (view_entity, view, render_layers) in &mut views {
        let Some(transparent_phase) = transparent_render_phases.get_mut(&view_entity) else {
            continue;
        };

        let mesh_key = Mesh2dPipelineKey::from_msaa_samples(msaa.samples())
            | Mesh2dPipelineKey::from_hdr(view.hdr);

        let render_layers = render_layers.unwrap_or_default();
        for (entity, handle, config) in &line_gizmos {
            if !config.render_layers.intersects(render_layers) {
                continue;
            }

            let Some(line_gizmo) = line_gizmo_assets.get(handle) else {
                continue;
            };

            let pipeline = pipelines.specialize(
                &pipeline_cache,
                &pipeline,
                LineGizmoPipelineKey {
                    mesh_key,
                    strip: line_gizmo.strip,
                    line_style: config.line_style,
                },
            );

            transparent_phase.add(Transparent2d {
                entity,
                draw_function,
                pipeline,
                sort_key: FloatOrd(f32::INFINITY),
                batch_range: 0..1,
                extra_index: PhaseItemExtraIndex::NONE,
            });
        }
    }
}

#[allow(clippy::too_many_arguments)]
fn queue_line_joint_gizmos_2d(
    draw_functions: Res<DrawFunctions<Transparent2d>>,
    pipeline: Res<LineJointGizmoPipeline>,
    mut pipelines: ResMut<SpecializedRenderPipelines<LineJointGizmoPipeline>>,
    pipeline_cache: Res<PipelineCache>,
    msaa: Res<Msaa>,
    line_gizmos: Query<(Entity, &Handle<LineGizmo>, &GizmoMeshConfig)>,
    line_gizmo_assets: Res<RenderAssets<GpuLineGizmo>>,
    mut transparent_render_phases: ResMut<ViewSortedRenderPhases<Transparent2d>>,
    mut views: Query<(Entity, &ExtractedView, Option<&RenderLayers>)>,
) {
    let draw_function = draw_functions
        .read()
        .get_id::<DrawLineJointGizmo2d>()
        .unwrap();

    for (view_entity, view, render_layers) in &mut views {
        let Some(transparent_phase) = transparent_render_phases.get_mut(&view_entity) else {
            continue;
        };

        let mesh_key = Mesh2dPipelineKey::from_msaa_samples(msaa.samples())
            | Mesh2dPipelineKey::from_hdr(view.hdr);

        let render_layers = render_layers.unwrap_or_default();
        for (entity, handle, config) in &line_gizmos {
            if !config.render_layers.intersects(render_layers) {
                continue;
            }

            let Some(line_gizmo) = line_gizmo_assets.get(handle) else {
                continue;
            };

            if !line_gizmo.strip || line_gizmo.joints == GizmoLineJoint::None {
                continue;
            }

            let pipeline = pipelines.specialize(
                &pipeline_cache,
                &pipeline,
                LineJointGizmoPipelineKey {
                    mesh_key,
                    joints: line_gizmo.joints,
                },
            );
            transparent_phase.add(Transparent2d {
                entity,
                draw_function,
                pipeline,
                sort_key: FloatOrd(f32::INFINITY),
                batch_range: 0..1,
                extra_index: PhaseItemExtraIndex::NONE,
            });
        }
    }
}