use crate::TextureAtlasLayout;
use bevy_asset::{Assets, Handle};
use bevy_math::{URect, UVec2};
use bevy_render::{
render_asset::{RenderAsset, RenderAssetUsages},
texture::{GpuImage, Image, TextureFormatPixelInfo},
};
use guillotiere::{size2, Allocation, AtlasAllocator};
pub struct DynamicTextureAtlasBuilder {
atlas_allocator: AtlasAllocator,
padding: u32,
}
impl DynamicTextureAtlasBuilder {
pub fn new(size: UVec2, padding: u32) -> Self {
Self {
atlas_allocator: AtlasAllocator::new(to_size2(size)),
padding,
}
}
pub fn add_texture(
&mut self,
atlas_layout: &mut TextureAtlasLayout,
textures: &mut Assets<Image>,
texture: &Image,
atlas_texture_handle: &Handle<Image>,
) -> Option<usize> {
let allocation = self.atlas_allocator.allocate(size2(
(texture.width() + self.padding).try_into().unwrap(),
(texture.height() + self.padding).try_into().unwrap(),
));
if let Some(allocation) = allocation {
let atlas_texture = textures.get_mut(atlas_texture_handle).unwrap();
assert!(
<GpuImage as RenderAsset>::asset_usage(atlas_texture)
.contains(RenderAssetUsages::MAIN_WORLD),
"The asset at atlas_texture_handle must have the RenderAssetUsages::MAIN_WORLD usage flag set"
);
self.place_texture(atlas_texture, allocation, texture);
let mut rect: URect = to_rect(allocation.rectangle);
rect.max = rect.max.saturating_sub(UVec2::splat(self.padding));
Some(atlas_layout.add_texture(rect))
} else {
None
}
}
fn place_texture(
&mut self,
atlas_texture: &mut Image,
allocation: Allocation,
texture: &Image,
) {
let mut rect = allocation.rectangle;
rect.max.x -= self.padding as i32;
rect.max.y -= self.padding as i32;
let atlas_width = atlas_texture.width() as usize;
let rect_width = rect.width() as usize;
let format_size = atlas_texture.texture_descriptor.format.pixel_size();
for (texture_y, bound_y) in (rect.min.y..rect.max.y).map(|i| i as usize).enumerate() {
let begin = (bound_y * atlas_width + rect.min.x as usize) * format_size;
let end = begin + rect_width * format_size;
let texture_begin = texture_y * rect_width * format_size;
let texture_end = texture_begin + rect_width * format_size;
atlas_texture.data[begin..end]
.copy_from_slice(&texture.data[texture_begin..texture_end]);
}
}
}
fn to_rect(rectangle: guillotiere::Rectangle) -> URect {
URect {
min: UVec2::new(
rectangle.min.x.try_into().unwrap(),
rectangle.min.y.try_into().unwrap(),
),
max: UVec2::new(
rectangle.max.x.try_into().unwrap(),
rectangle.max.y.try_into().unwrap(),
),
}
}
fn to_size2(vec2: UVec2) -> guillotiere::Size {
guillotiere::Size::new(vec2.x as i32, vec2.y as i32)
}