/*
* librePvZ: game logic implementation.
* Copyright (c) 2022 Ruifeng Xie
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
//! Common behaviours for plants or zombies.
use bevy::prelude::*;
/// Periodic behaviours.
#[derive(Debug, Copy, Clone, Component)]
pub struct Periodic<B> {
/// Time period for this behaviour.
pub period: f32,
/// Current cool down for this behaviour, down from `period` to 0.
pub cool_down: f32,
/// Base behaviour to be repeated periodically.
pub base_behaviour: B,
}