/*
* librePvZ: game logic implementation.
* Copyright (c) 2022 Ruifeng Xie
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
//! Geometry-related stuff.
use bevy::prelude::*;
/// Box for collision detection.
#[derive(Debug, Copy, Clone, Component)]
pub struct CollideBox {
/// Center of this box.
pub center: Vec2,
/// Size of this box.
pub dimension: Vec2,
}