/*
* librePvZ: game logic implementation.
* Copyright (c) 2022 Ruifeng Xie
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
//! Asset loading logic (including the failure screen).
use bevy::prelude::*;
/// Default asset loading states.
#[derive(Default, Debug, Copy, Clone, Eq, PartialEq, Hash, States)]
pub enum AssetState {
/// State where at least one asset in one asset collection is loading.
#[default]
AssetLoading,
/// All assets in all asset collections have finished loading successfully.
AssetReady,
/// At least one asset in one asset collection failed loading.
LoadFailure,
}