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/*
* librePvZ-animation: animation playing for librePvZ.
* Copyright (c) 2022 Ruifeng Xie
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
//! Types that may be used in curves.
use bevy::prelude::*;
use bevy::asset::Asset;
/// Animatable types can be interpolated with `f32`s.
pub trait Animatable {
/// Typically `a * (1 - time) + b * time`.
fn interpolate(a: &Self, b: &Self, time: f32) -> Self;
}
impl Animatable for bool {
fn interpolate(a: &bool, _b: &bool, _time: f32) -> bool { *a }
}
impl Animatable for Visibility {
fn interpolate(a: &Visibility, _b: &Visibility, _time: f32) -> Visibility { *a }
}
impl Animatable for f32 {
fn interpolate(a: &f32, b: &f32, time: f32) -> f32 {
a * (1_f32 - time) + b * time
}
}
impl Animatable for Vec2 {
fn interpolate(a: &Vec2, b: &Vec2, time: f32) -> Vec2 {
Vec2::lerp(*a, *b, time)
}
}
impl Animatable for Vec3 {
fn interpolate(a: &Vec3, b: &Vec3, time: f32) -> Vec3 {
Vec3::lerp(*a, *b, time)
}
}
impl Animatable for Quat {
fn interpolate(a: &Quat, b: &Quat, time: f32) -> Quat {
Quat::slerp(*a, *b, time)
}
}
impl<T: Asset> Animatable for Handle<T> {
fn interpolate(a: &Handle<T>, _b: &Handle<T>, _time: f32) -> Handle<T> { a.clone() }
}