Struct bevy::animation::prelude::AnimationGraph
source · pub struct AnimationGraph {
pub graph: Graph<AnimationGraphNode, ()>,
pub root: NodeIndex,
}
Expand description
A graph structure that describes how animation clips are to be blended together.
Applications frequently want to be able to play multiple animations at once and to fine-tune the influence that animations have on a skinned mesh. Bevy uses an animation graph to store this information. Animation graphs are a directed acyclic graph (DAG) that describes how animations are to be weighted and combined together. Every frame, Bevy evaluates the graph from the root and blends the animations together in a bottom-up fashion to produce the final pose.
There are two types of nodes: blend nodes and clip nodes, both of which can have an associated weight. Blend nodes have no associated animation clip and simply affect the weights of all their descendant nodes. Clip nodes specify an animation clip to play. When a graph is created, it starts with only a single blend node, the root node.
For example, consider the following graph:
┌────────────┐
│ │
│ Idle ├─────────────────────┐
│ │ │
└────────────┘ │
│
┌────────────┐ │ ┌────────────┐
│ │ │ │ │
│ Run ├──┐ ├──┤ Root │
│ │ │ ┌────────────┐ │ │ │
└────────────┘ │ │ Blend │ │ └────────────┘
├──┤ ├──┘
┌────────────┐ │ │ 0.5 │
│ │ │ └────────────┘
│ Walk ├──┘
│ │
└────────────┘
In this case, assuming that Idle, Run, and Walk are all playing with weight 1.0, the Run and Walk animations will be equally blended together, then their weights will be halved and finally blended with the Idle animation. Thus the weight of Run and Walk are effectively half of the weight of Idle.
Animation graphs are assets and can be serialized to and loaded from RON
files. Canonically, such files have an .animgraph.ron
extension.
The animation graph implements RFC 51. See that document for more information.
Fields§
§graph: Graph<AnimationGraphNode, ()>
The petgraph
data structure that defines the animation graph.
root: NodeIndex
The index of the root node in the animation graph.
Implementations§
source§impl AnimationGraph
impl AnimationGraph
sourcepub fn new() -> AnimationGraph
pub fn new() -> AnimationGraph
Creates a new animation graph with a root node and no other nodes.
sourcepub fn from_clip(clip: Handle<AnimationClip>) -> (AnimationGraph, NodeIndex)
pub fn from_clip(clip: Handle<AnimationClip>) -> (AnimationGraph, NodeIndex)
A convenience function for creating an AnimationGraph
from a single
AnimationClip
.
The clip will be a direct child of the root with weight 1.0. Both the graph and the index of the added node are returned as a tuple.
sourcepub fn add_clip(
&mut self,
clip: Handle<AnimationClip>,
weight: f32,
parent: NodeIndex
) -> NodeIndex
pub fn add_clip( &mut self, clip: Handle<AnimationClip>, weight: f32, parent: NodeIndex ) -> NodeIndex
Adds an AnimationClip
to the animation graph with the given weight
and returns its index.
The animation clip will be the child of the given parent.
sourcepub fn add_clips<'a, I>(
&'a mut self,
clips: I,
weight: f32,
parent: NodeIndex
) -> impl Iterator<Item = NodeIndex> + 'a
pub fn add_clips<'a, I>( &'a mut self, clips: I, weight: f32, parent: NodeIndex ) -> impl Iterator<Item = NodeIndex> + 'a
A convenience method to add multiple AnimationClip
s to the animation
graph.
All of the animation clips will have the same weight and will be parented to the same node.
Returns the indices of the new nodes.
sourcepub fn add_blend(&mut self, weight: f32, parent: NodeIndex) -> NodeIndex
pub fn add_blend(&mut self, weight: f32, parent: NodeIndex) -> NodeIndex
Adds a blend node to the animation graph with the given weight and returns its index.
The blend node will be placed under the supplied parent
node. During
animation evaluation, the descendants of this blend node will have their
weights multiplied by the weight of the blend.
sourcepub fn add_edge(&mut self, from: NodeIndex, to: NodeIndex)
pub fn add_edge(&mut self, from: NodeIndex, to: NodeIndex)
Adds an edge from the edge from
to to
, making to
a child of
from
.
The behavior is unspecified if adding this produces a cycle in the graph.
sourcepub fn remove_edge(&mut self, from: NodeIndex, to: NodeIndex) -> bool
pub fn remove_edge(&mut self, from: NodeIndex, to: NodeIndex) -> bool
Removes an edge between from
and to
if it exists.
Returns true if the edge was successfully removed or false if no such edge existed.
sourcepub fn get(&self, animation: NodeIndex) -> Option<&AnimationGraphNode>
pub fn get(&self, animation: NodeIndex) -> Option<&AnimationGraphNode>
Returns the AnimationGraphNode
associated with the given index.
If no node with the given index exists, returns None
.
sourcepub fn get_mut(
&mut self,
animation: NodeIndex
) -> Option<&mut AnimationGraphNode>
pub fn get_mut( &mut self, animation: NodeIndex ) -> Option<&mut AnimationGraphNode>
Returns a mutable reference to the AnimationGraphNode
associated
with the given index.
If no node with the given index exists, returns None
.
sourcepub fn nodes(&self) -> impl Iterator<Item = NodeIndex>
pub fn nodes(&self) -> impl Iterator<Item = NodeIndex>
Returns an iterator over the AnimationGraphNode
s in this graph.
sourcepub fn save<W>(&self, writer: &mut W) -> Result<(), AnimationGraphLoadError>where
W: Write,
pub fn save<W>(&self, writer: &mut W) -> Result<(), AnimationGraphLoadError>where
W: Write,
Serializes the animation graph to the given Write
r in RON format.
If writing to a file, it can later be loaded with the
AnimationGraphAssetLoader
to reconstruct the graph.
Trait Implementations§
source§impl Clone for AnimationGraph
impl Clone for AnimationGraph
source§fn clone(&self) -> AnimationGraph
fn clone(&self) -> AnimationGraph
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl Debug for AnimationGraph
impl Debug for AnimationGraph
source§impl Default for AnimationGraph
impl Default for AnimationGraph
source§fn default() -> AnimationGraph
fn default() -> AnimationGraph
source§impl From<AnimationGraph> for SerializedAnimationGraph
impl From<AnimationGraph> for SerializedAnimationGraph
source§fn from(animation_graph: AnimationGraph) -> SerializedAnimationGraph
fn from(animation_graph: AnimationGraph) -> SerializedAnimationGraph
source§impl FromReflect for AnimationGraphwhere
AnimationGraph: Any + Send + Sync,
Graph<AnimationGraphNode, ()>: FromReflect + TypePath + RegisterForReflection,
NodeIndex: FromReflect + TypePath + RegisterForReflection,
impl FromReflect for AnimationGraphwhere
AnimationGraph: Any + Send + Sync,
Graph<AnimationGraphNode, ()>: FromReflect + TypePath + RegisterForReflection,
NodeIndex: FromReflect + TypePath + RegisterForReflection,
source§fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<AnimationGraph>
fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<AnimationGraph>
Self
from a reflected value.source§fn take_from_reflect(
reflect: Box<dyn Reflect>
) -> Result<Self, Box<dyn Reflect>>
fn take_from_reflect( reflect: Box<dyn Reflect> ) -> Result<Self, Box<dyn Reflect>>
Self
using,
constructing the value using from_reflect
if that fails. Read moresource§impl GetTypeRegistration for AnimationGraphwhere
AnimationGraph: Any + Send + Sync,
Graph<AnimationGraphNode, ()>: FromReflect + TypePath + RegisterForReflection,
NodeIndex: FromReflect + TypePath + RegisterForReflection,
impl GetTypeRegistration for AnimationGraphwhere
AnimationGraph: Any + Send + Sync,
Graph<AnimationGraphNode, ()>: FromReflect + TypePath + RegisterForReflection,
NodeIndex: FromReflect + TypePath + RegisterForReflection,
source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
TypeRegistration
for this type.source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
source§impl Index<NodeIndex> for AnimationGraph
impl Index<NodeIndex> for AnimationGraph
source§impl IndexMut<NodeIndex> for AnimationGraph
impl IndexMut<NodeIndex> for AnimationGraph
source§impl Reflect for AnimationGraphwhere
AnimationGraph: Any + Send + Sync,
Graph<AnimationGraphNode, ()>: FromReflect + TypePath + RegisterForReflection,
NodeIndex: FromReflect + TypePath + RegisterForReflection,
impl Reflect for AnimationGraphwhere
AnimationGraph: Any + Send + Sync,
Graph<AnimationGraphNode, ()>: FromReflect + TypePath + RegisterForReflection,
NodeIndex: FromReflect + TypePath + RegisterForReflection,
source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
source§fn into_any(self: Box<AnimationGraph>) -> Box<dyn Any>
fn into_any(self: Box<AnimationGraph>) -> Box<dyn Any>
Box<dyn Any>
.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut dyn Any
.source§fn into_reflect(self: Box<AnimationGraph>) -> Box<dyn Reflect>
fn into_reflect(self: Box<AnimationGraph>) -> Box<dyn Reflect>
source§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
source§fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
source§fn clone_value(&self) -> Box<dyn Reflect>
fn clone_value(&self) -> Box<dyn Reflect>
Reflect
trait object. Read moresource§fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>
fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>
source§fn reflect_kind(&self) -> ReflectKind
fn reflect_kind(&self) -> ReflectKind
source§fn reflect_ref(&self) -> ReflectRef<'_>
fn reflect_ref(&self) -> ReflectRef<'_>
source§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
source§fn reflect_owned(self: Box<AnimationGraph>) -> ReflectOwned
fn reflect_owned(self: Box<AnimationGraph>) -> ReflectOwned
source§fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
source§fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
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fn apply(&mut self, value: &(dyn Reflect + 'static))
source§fn reflect_hash(&self) -> Option<u64>
fn reflect_hash(&self) -> Option<u64>
source§fn serializable(&self) -> Option<Serializable<'_>>
fn serializable(&self) -> Option<Serializable<'_>>
source§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
source§impl Serialize for AnimationGraph
impl Serialize for AnimationGraph
source§fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
source§impl Struct for AnimationGraphwhere
AnimationGraph: Any + Send + Sync,
Graph<AnimationGraphNode, ()>: FromReflect + TypePath + RegisterForReflection,
NodeIndex: FromReflect + TypePath + RegisterForReflection,
impl Struct for AnimationGraphwhere
AnimationGraph: Any + Send + Sync,
Graph<AnimationGraphNode, ()>: FromReflect + TypePath + RegisterForReflection,
NodeIndex: FromReflect + TypePath + RegisterForReflection,
source§fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>
fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>
name
as a &dyn Reflect
.source§fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>
fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>
name
as a
&mut dyn Reflect
.source§fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>
fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>
index
as a
&dyn Reflect
.source§fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>
fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>
index
as a &mut dyn Reflect
.source§fn name_at(&self, index: usize) -> Option<&str>
fn name_at(&self, index: usize) -> Option<&str>
index
.source§fn iter_fields(&self) -> FieldIter<'_> ⓘ
fn iter_fields(&self) -> FieldIter<'_> ⓘ
source§fn clone_dynamic(&self) -> DynamicStruct
fn clone_dynamic(&self) -> DynamicStruct
DynamicStruct
.source§impl TypePath for AnimationGraph
impl TypePath for AnimationGraph
source§fn type_path() -> &'static str
fn type_path() -> &'static str
source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
source§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
source§impl Typed for AnimationGraphwhere
AnimationGraph: Any + Send + Sync,
Graph<AnimationGraphNode, ()>: FromReflect + TypePath + RegisterForReflection,
NodeIndex: FromReflect + TypePath + RegisterForReflection,
impl Typed for AnimationGraphwhere
AnimationGraph: Any + Send + Sync,
Graph<AnimationGraphNode, ()>: FromReflect + TypePath + RegisterForReflection,
NodeIndex: FromReflect + TypePath + RegisterForReflection,
source§impl VisitAssetDependencies for AnimationGraph
impl VisitAssetDependencies for AnimationGraph
fn visit_dependencies(&self, visit: &mut impl FnMut(UntypedAssetId))
impl Asset for AnimationGraph
Auto Trait Implementations§
impl Freeze for AnimationGraph
impl !RefUnwindSafe for AnimationGraph
impl Send for AnimationGraph
impl Sync for AnimationGraph
impl Unpin for AnimationGraph
impl !UnwindSafe for AnimationGraph
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impl<T, U> AsBindGroupShaderType<U> for T
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ShaderType
for self
. When used in AsBindGroup
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A: Asset,
impl<A> AssetContainer for Awhere
A: Asset,
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fn asset_type_name(&self) -> &'static str
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
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T: Any,
impl<T> Downcast for Twhere
T: Any,
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) to Box<dyn Any>
. Box<dyn Any>
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