Struct bevy::animation::prelude::AnimationPlayer
source · pub struct AnimationPlayer { /* private fields */ }
Expand description
Animation controls
Implementations§
source§impl AnimationPlayer
impl AnimationPlayer
sourcepub fn start(&mut self, animation: NodeIndex) -> &mut ActiveAnimation
pub fn start(&mut self, animation: NodeIndex) -> &mut ActiveAnimation
Start playing an animation, restarting it if necessary.
sourcepub fn play(&mut self, animation: NodeIndex) -> &mut ActiveAnimation
pub fn play(&mut self, animation: NodeIndex) -> &mut ActiveAnimation
Start playing an animation, unless the requested animation is already playing.
sourcepub fn stop(&mut self, animation: NodeIndex) -> &mut AnimationPlayer
pub fn stop(&mut self, animation: NodeIndex) -> &mut AnimationPlayer
Stops playing the given animation, removing it from the list of playing animations.
sourcepub fn stop_all(&mut self) -> &mut AnimationPlayer
pub fn stop_all(&mut self) -> &mut AnimationPlayer
Stops all currently-playing animations.
sourcepub fn playing_animations(
&self
) -> impl Iterator<Item = (&NodeIndex, &ActiveAnimation)>
pub fn playing_animations( &self ) -> impl Iterator<Item = (&NodeIndex, &ActiveAnimation)>
Iterates through all animations that this AnimationPlayer
is
currently playing.
sourcepub fn playing_animations_mut(
&mut self
) -> impl Iterator<Item = (&NodeIndex, &mut ActiveAnimation)>
pub fn playing_animations_mut( &mut self ) -> impl Iterator<Item = (&NodeIndex, &mut ActiveAnimation)>
Iterates through all animations that this AnimationPlayer
is
currently playing, mutably.
sourcepub fn is_playing_animation(&self, animation: NodeIndex) -> bool
pub fn is_playing_animation(&self, animation: NodeIndex) -> bool
Check if the given animation node is being played.
sourcepub fn all_finished(&self) -> bool
pub fn all_finished(&self) -> bool
Check if all playing animations have finished, according to the repetition behavior.
sourcepub fn all_paused(&self) -> bool
pub fn all_paused(&self) -> bool
Check if all playing animations are paused.
sourcepub fn pause_all(&mut self) -> &mut AnimationPlayer
pub fn pause_all(&mut self) -> &mut AnimationPlayer
Resume all playing animations.
sourcepub fn resume_all(&mut self) -> &mut AnimationPlayer
pub fn resume_all(&mut self) -> &mut AnimationPlayer
Resume all active animations.
sourcepub fn rewind_all(&mut self) -> &mut AnimationPlayer
pub fn rewind_all(&mut self) -> &mut AnimationPlayer
Rewinds all active animations.
sourcepub fn adjust_speeds(&mut self, factor: f32) -> &mut AnimationPlayer
pub fn adjust_speeds(&mut self, factor: f32) -> &mut AnimationPlayer
Multiplies the speed of all active animations by the given factor.
sourcepub fn seek_all_by(&mut self, amount: f32) -> &mut AnimationPlayer
pub fn seek_all_by(&mut self, amount: f32) -> &mut AnimationPlayer
Seeks all active animations forward or backward by the same amount.
To seek forward, pass a positive value; to seek negative, pass a negative value. Values below 0.0 or beyond the end of the animation clip are clamped appropriately.
sourcepub fn animation(&self, animation: NodeIndex) -> Option<&ActiveAnimation>
pub fn animation(&self, animation: NodeIndex) -> Option<&ActiveAnimation>
Returns the ActiveAnimation
associated with the given animation
node if it’s currently playing.
If the animation isn’t currently active, returns None
.
sourcepub fn animation_mut(
&mut self,
animation: NodeIndex
) -> Option<&mut ActiveAnimation>
pub fn animation_mut( &mut self, animation: NodeIndex ) -> Option<&mut ActiveAnimation>
Returns a mutable reference to the ActiveAnimation
associated with
the given animation node if it’s currently active.
If the animation isn’t currently active, returns None
.
sourcepub fn animation_is_playing(&self, animation: NodeIndex) -> bool
pub fn animation_is_playing(&self, animation: NodeIndex) -> bool
Returns true if the animation is currently playing or paused, or false if the animation is stopped.
Trait Implementations§
source§impl Clone for AnimationPlayer
impl Clone for AnimationPlayer
source§fn clone(&self) -> AnimationPlayer
fn clone(&self) -> AnimationPlayer
source§fn clone_from(&mut self, source: &AnimationPlayer)
fn clone_from(&mut self, source: &AnimationPlayer)
source
. Read moresource§impl Component for AnimationPlayer
impl Component for AnimationPlayer
source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
source§fn register_component_hooks(_hooks: &mut ComponentHooks)
fn register_component_hooks(_hooks: &mut ComponentHooks)
ComponentHooks
.source§impl Default for AnimationPlayer
impl Default for AnimationPlayer
source§fn default() -> AnimationPlayer
fn default() -> AnimationPlayer
source§impl FromReflect for AnimationPlayerwhere
AnimationPlayer: Any + Send + Sync,
BTreeMap<NodeIndex, ActiveAnimation>: FromReflect + TypePath + RegisterForReflection,
HashMap<NodeIndex, f32>: FromReflect + TypePath + RegisterForReflection,
impl FromReflect for AnimationPlayerwhere
AnimationPlayer: Any + Send + Sync,
BTreeMap<NodeIndex, ActiveAnimation>: FromReflect + TypePath + RegisterForReflection,
HashMap<NodeIndex, f32>: FromReflect + TypePath + RegisterForReflection,
source§fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<AnimationPlayer>
fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<AnimationPlayer>
Self
from a reflected value.source§fn take_from_reflect(
reflect: Box<dyn Reflect>
) -> Result<Self, Box<dyn Reflect>>
fn take_from_reflect( reflect: Box<dyn Reflect> ) -> Result<Self, Box<dyn Reflect>>
Self
using,
constructing the value using from_reflect
if that fails. Read moresource§impl GetTypeRegistration for AnimationPlayerwhere
AnimationPlayer: Any + Send + Sync,
BTreeMap<NodeIndex, ActiveAnimation>: FromReflect + TypePath + RegisterForReflection,
HashMap<NodeIndex, f32>: FromReflect + TypePath + RegisterForReflection,
impl GetTypeRegistration for AnimationPlayerwhere
AnimationPlayer: Any + Send + Sync,
BTreeMap<NodeIndex, ActiveAnimation>: FromReflect + TypePath + RegisterForReflection,
HashMap<NodeIndex, f32>: FromReflect + TypePath + RegisterForReflection,
source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
TypeRegistration
for this type.source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
source§impl Reflect for AnimationPlayerwhere
AnimationPlayer: Any + Send + Sync,
BTreeMap<NodeIndex, ActiveAnimation>: FromReflect + TypePath + RegisterForReflection,
HashMap<NodeIndex, f32>: FromReflect + TypePath + RegisterForReflection,
impl Reflect for AnimationPlayerwhere
AnimationPlayer: Any + Send + Sync,
BTreeMap<NodeIndex, ActiveAnimation>: FromReflect + TypePath + RegisterForReflection,
HashMap<NodeIndex, f32>: FromReflect + TypePath + RegisterForReflection,
source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
source§fn into_any(self: Box<AnimationPlayer>) -> Box<dyn Any>
fn into_any(self: Box<AnimationPlayer>) -> Box<dyn Any>
Box<dyn Any>
.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut dyn Any
.source§fn into_reflect(self: Box<AnimationPlayer>) -> Box<dyn Reflect>
fn into_reflect(self: Box<AnimationPlayer>) -> Box<dyn Reflect>
source§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
source§fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
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fn clone_value(&self) -> Box<dyn Reflect>
Reflect
trait object. Read moresource§fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>
fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>
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fn reflect_kind(&self) -> ReflectKind
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fn reflect_ref(&self) -> ReflectRef<'_>
source§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
source§fn reflect_owned(self: Box<AnimationPlayer>) -> ReflectOwned
fn reflect_owned(self: Box<AnimationPlayer>) -> ReflectOwned
source§fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
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fn apply(&mut self, value: &(dyn Reflect + 'static))
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fn reflect_hash(&self) -> Option<u64>
source§fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
source§fn serializable(&self) -> Option<Serializable<'_>>
fn serializable(&self) -> Option<Serializable<'_>>
source§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
source§impl Struct for AnimationPlayerwhere
AnimationPlayer: Any + Send + Sync,
BTreeMap<NodeIndex, ActiveAnimation>: FromReflect + TypePath + RegisterForReflection,
HashMap<NodeIndex, f32>: FromReflect + TypePath + RegisterForReflection,
impl Struct for AnimationPlayerwhere
AnimationPlayer: Any + Send + Sync,
BTreeMap<NodeIndex, ActiveAnimation>: FromReflect + TypePath + RegisterForReflection,
HashMap<NodeIndex, f32>: FromReflect + TypePath + RegisterForReflection,
source§fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>
fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>
name
as a &dyn Reflect
.source§fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>
fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>
name
as a
&mut dyn Reflect
.source§fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>
fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>
index
as a
&dyn Reflect
.source§fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>
fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>
index
as a &mut dyn Reflect
.source§fn name_at(&self, index: usize) -> Option<&str>
fn name_at(&self, index: usize) -> Option<&str>
index
.source§fn iter_fields(&self) -> FieldIter<'_> ⓘ
fn iter_fields(&self) -> FieldIter<'_> ⓘ
source§fn clone_dynamic(&self) -> DynamicStruct
fn clone_dynamic(&self) -> DynamicStruct
DynamicStruct
.source§impl TypePath for AnimationPlayer
impl TypePath for AnimationPlayer
source§fn type_path() -> &'static str
fn type_path() -> &'static str
source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
source§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
source§impl Typed for AnimationPlayerwhere
AnimationPlayer: Any + Send + Sync,
BTreeMap<NodeIndex, ActiveAnimation>: FromReflect + TypePath + RegisterForReflection,
HashMap<NodeIndex, f32>: FromReflect + TypePath + RegisterForReflection,
impl Typed for AnimationPlayerwhere
AnimationPlayer: Any + Send + Sync,
BTreeMap<NodeIndex, ActiveAnimation>: FromReflect + TypePath + RegisterForReflection,
HashMap<NodeIndex, f32>: FromReflect + TypePath + RegisterForReflection,
Auto Trait Implementations§
impl Freeze for AnimationPlayer
impl RefUnwindSafe for AnimationPlayer
impl Send for AnimationPlayer
impl Sync for AnimationPlayer
impl Unpin for AnimationPlayer
impl UnwindSafe for AnimationPlayer
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impl<T, U> AsBindGroupShaderType<U> for T
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impl<C> Bundle for Cwhere
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unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
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components: &Components,
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)
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