Enum bevy::asset::meta::AssetAction
source · pub enum AssetAction<LoaderSettings, ProcessSettings> {
Load {
loader: String,
settings: LoaderSettings,
},
Process {
processor: String,
settings: ProcessSettings,
},
Ignore,
}Expand description
Configures how an asset source file should be handled by the asset system.
Variants§
Load
Load the asset with the given loader and settings
See AssetLoader.
Process
Process the asset with the given processor and settings.
See Process and AssetProcessor.
Ignore
Do nothing with the asset
Trait Implementations§
source§impl<'de, LoaderSettings, ProcessSettings> Deserialize<'de> for AssetAction<LoaderSettings, ProcessSettings>where
LoaderSettings: Deserialize<'de>,
ProcessSettings: Deserialize<'de>,
impl<'de, LoaderSettings, ProcessSettings> Deserialize<'de> for AssetAction<LoaderSettings, ProcessSettings>where
LoaderSettings: Deserialize<'de>,
ProcessSettings: Deserialize<'de>,
source§fn deserialize<__D>(
__deserializer: __D
) -> Result<AssetAction<LoaderSettings, ProcessSettings>, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D
) -> Result<AssetAction<LoaderSettings, ProcessSettings>, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl<LoaderSettings, ProcessSettings> Serialize for AssetAction<LoaderSettings, ProcessSettings>
impl<LoaderSettings, ProcessSettings> Serialize for AssetAction<LoaderSettings, ProcessSettings>
source§fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
Auto Trait Implementations§
impl<LoaderSettings, ProcessSettings> Freeze for AssetAction<LoaderSettings, ProcessSettings>
impl<LoaderSettings, ProcessSettings> RefUnwindSafe for AssetAction<LoaderSettings, ProcessSettings>where
LoaderSettings: RefUnwindSafe,
ProcessSettings: RefUnwindSafe,
impl<LoaderSettings, ProcessSettings> Send for AssetAction<LoaderSettings, ProcessSettings>
impl<LoaderSettings, ProcessSettings> Sync for AssetAction<LoaderSettings, ProcessSettings>
impl<LoaderSettings, ProcessSettings> Unpin for AssetAction<LoaderSettings, ProcessSettings>
impl<LoaderSettings, ProcessSettings> UnwindSafe for AssetAction<LoaderSettings, ProcessSettings>where
LoaderSettings: UnwindSafe,
ProcessSettings: UnwindSafe,
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.