pub enum Number {
Integer(i64),
Float(Float),
}Variants§
Implementations§
source§impl Number
impl Number
sourcepub fn map_to<T>(
self,
integer_fn: impl FnOnce(i64) -> T,
float_fn: impl FnOnce(f64) -> T
) -> T
pub fn map_to<T>( self, integer_fn: impl FnOnce(i64) -> T, float_fn: impl FnOnce(f64) -> T ) -> T
Map this number to a single type using the appropriate closure.
§Example
let i = Number::new(5);
let f = Number::new(2.0);
assert!(i.map_to(|i| i > 3, |f| f > 3.0));
assert!(!f.map_to(|i| i > 3, |f| f > 3.0));Trait Implementations§
source§impl From<u64> for Number
impl From<u64> for Number
The following Number conversion checks if the integer fits losslessly
into an i64, before constructing a Number::Integer variant.
If not, the conversion defaults to Number::Float.
source§impl Ord for Number
impl Ord for Number
source§impl PartialEq for Number
impl PartialEq for Number
source§impl PartialOrd for Number
impl PartialOrd for Number
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
This method tests less than or equal to (for
self and other) and is used by the <=
operator. Read moreimpl Copy for Number
impl Eq for Number
impl StructuralPartialEq for Number
Auto Trait Implementations§
impl Freeze for Number
impl RefUnwindSafe for Number
impl Send for Number
impl Sync for Number
impl Unpin for Number
impl UnwindSafe for Number
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<Q, K> Comparable<K> for Q
impl<Q, K> Comparable<K> for Q
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.