Struct bevy::asset::saver::SavedAsset
source · pub struct SavedAsset<'a, A>where
A: Asset,{ /* private fields */ }Expand description
An Asset (and any labeled “sub assets”) intended to be saved.
Implementations§
source§impl<'a, A> SavedAsset<'a, A>where
A: Asset,
impl<'a, A> SavedAsset<'a, A>where
A: Asset,
sourcepub fn from_loaded(asset: &'a ErasedLoadedAsset) -> Option<SavedAsset<'a, A>>
pub fn from_loaded(asset: &'a ErasedLoadedAsset) -> Option<SavedAsset<'a, A>>
Creates a new SavedAsset from asset if its internal value matches A.
sourcepub fn from_transformed(asset: &'a TransformedAsset<A>) -> SavedAsset<'a, A>
pub fn from_transformed(asset: &'a TransformedAsset<A>) -> SavedAsset<'a, A>
Creates a new SavedAsset from the a TransformedAsset
sourcepub fn get_labeled<B, Q>(&self, label: &Q) -> Option<SavedAsset<'_, B>>
pub fn get_labeled<B, Q>(&self, label: &Q) -> Option<SavedAsset<'_, B>>
Returns the labeled asset, if it exists and matches this type.
sourcepub fn get_erased_labeled<Q>(&self, label: &Q) -> Option<&ErasedLoadedAsset>
pub fn get_erased_labeled<Q>(&self, label: &Q) -> Option<&ErasedLoadedAsset>
Returns the type-erased labeled asset, if it exists and matches this type.
sourcepub fn get_untyped_handle<Q>(&self, label: &Q) -> Option<UntypedHandle>
pub fn get_untyped_handle<Q>(&self, label: &Q) -> Option<UntypedHandle>
Returns the UntypedHandle of the labeled asset with the provided ‘label’, if it exists.
sourcepub fn get_handle<Q, B>(&self, label: &Q) -> Option<Handle<B>>
pub fn get_handle<Q, B>(&self, label: &Q) -> Option<Handle<B>>
Returns the Handle of the labeled asset with the provided ‘label’, if it exists and is an asset of type B
sourcepub fn iter_labels(&self) -> impl Iterator<Item = &str>
pub fn iter_labels(&self) -> impl Iterator<Item = &str>
Iterate over all labels for “labeled assets” in the loaded asset
Trait Implementations§
Auto Trait Implementations§
impl<'a, A> Freeze for SavedAsset<'a, A>
impl<'a, A> !RefUnwindSafe for SavedAsset<'a, A>
impl<'a, A> Send for SavedAsset<'a, A>
impl<'a, A> Sync for SavedAsset<'a, A>
impl<'a, A> Unpin for SavedAsset<'a, A>
impl<'a, A> !UnwindSafe for SavedAsset<'a, A>
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.