Struct bevy::ecs::component::ComponentDescriptor
source · pub struct ComponentDescriptor { /* private fields */ }Expand description
A value describing a component or resource, which may or may not correspond to a Rust type.
Implementations§
source§impl ComponentDescriptor
impl ComponentDescriptor
sourcepub fn new<T>() -> ComponentDescriptorwhere
T: Component,
pub fn new<T>() -> ComponentDescriptorwhere
T: Component,
Create a new ComponentDescriptor for the type T.
sourcepub unsafe fn new_with_layout(
name: impl Into<Cow<'static, str>>,
storage_type: StorageType,
layout: Layout,
drop: Option<for<'a> unsafe fn(_: OwningPtr<'a>)>
) -> ComponentDescriptor
pub unsafe fn new_with_layout( name: impl Into<Cow<'static, str>>, storage_type: StorageType, layout: Layout, drop: Option<for<'a> unsafe fn(_: OwningPtr<'a>)> ) -> ComponentDescriptor
Create a new ComponentDescriptor.
§Safety
- the
dropfn must be usable on a pointer with a value of the layoutlayout - the component type must be safe to access from any thread (Send + Sync in rust terms)
sourcepub fn new_resource<T>() -> ComponentDescriptorwhere
T: Resource,
pub fn new_resource<T>() -> ComponentDescriptorwhere
T: Resource,
Create a new ComponentDescriptor for a resource.
The StorageType for resources is always StorageType::Table.
sourcepub fn storage_type(&self) -> StorageType
pub fn storage_type(&self) -> StorageType
Returns a value indicating the storage strategy for the current component.
Trait Implementations§
source§impl Clone for ComponentDescriptor
impl Clone for ComponentDescriptor
source§fn clone(&self) -> ComponentDescriptor
fn clone(&self) -> ComponentDescriptor
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for ComponentDescriptor
impl RefUnwindSafe for ComponentDescriptor
impl Send for ComponentDescriptor
impl Sync for ComponentDescriptor
impl Unpin for ComponentDescriptor
impl UnwindSafe for ComponentDescriptor
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.