Struct bevy::ecs::reflect::ReflectMapEntitiesResource
source · pub struct ReflectMapEntitiesResource { /* private fields */ }Expand description
For a specific type of resource, this maps any fields with values of type Entity to a new world.
Since a given Entity ID is only valid for the world it came from, when performing deserialization
any stored IDs need to be re-allocated in the destination world.
See SceneEntityMapper and MapEntities for more information.
Implementations§
source§impl ReflectMapEntitiesResource
impl ReflectMapEntitiesResource
sourcepub fn map_entities(
&self,
world: &mut World,
entity_map: &mut HashMap<Entity, Entity, EntityHash>
)
pub fn map_entities( &self, world: &mut World, entity_map: &mut HashMap<Entity, Entity, EntityHash> )
A method for applying MapEntities behavior to elements in an EntityHashMap<Entity>.
Trait Implementations§
source§impl Clone for ReflectMapEntitiesResource
impl Clone for ReflectMapEntitiesResource
source§fn clone(&self) -> ReflectMapEntitiesResource
fn clone(&self) -> ReflectMapEntitiesResource
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl<R> FromType<R> for ReflectMapEntitiesResourcewhere
R: Resource + MapEntities,
impl<R> FromType<R> for ReflectMapEntitiesResourcewhere
R: Resource + MapEntities,
Auto Trait Implementations§
impl Freeze for ReflectMapEntitiesResource
impl RefUnwindSafe for ReflectMapEntitiesResource
impl Send for ReflectMapEntitiesResource
impl Sync for ReflectMapEntitiesResource
impl Unpin for ReflectMapEntitiesResource
impl UnwindSafe for ReflectMapEntitiesResource
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.