Struct bevy::hierarchy::WorldChildBuilder
source · pub struct WorldChildBuilder<'w> { /* private fields */ }Expand description
Struct for adding children to an entity directly through the World for use in exclusive systems.
Implementations§
source§impl<'w> WorldChildBuilder<'w>
impl<'w> WorldChildBuilder<'w>
sourcepub fn spawn(&mut self, bundle: impl Bundle) -> EntityWorldMut<'_>
pub fn spawn(&mut self, bundle: impl Bundle) -> EntityWorldMut<'_>
sourcepub fn spawn_empty(&mut self) -> EntityWorldMut<'_>
pub fn spawn_empty(&mut self) -> EntityWorldMut<'_>
sourcepub fn parent_entity(&self) -> Entity
pub fn parent_entity(&self) -> Entity
Returns the parent entity of this WorldChildBuilder.
Trait Implementations§
Auto Trait Implementations§
impl<'w> Freeze for WorldChildBuilder<'w>
impl<'w> !RefUnwindSafe for WorldChildBuilder<'w>
impl<'w> Send for WorldChildBuilder<'w>
impl<'w> Sync for WorldChildBuilder<'w>
impl<'w> Unpin for WorldChildBuilder<'w>
impl<'w> !UnwindSafe for WorldChildBuilder<'w>
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
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T: Any,
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