pub struct FogMeta {
pub gpu_fogs: DynamicUniformBuffer<GpuFog>,
}Expand description
Metadata for fog
Fields§
§gpu_fogs: DynamicUniformBuffer<GpuFog>Trait Implementations§
Auto Trait Implementations§
impl Freeze for FogMeta
impl RefUnwindSafe for FogMeta
impl Send for FogMeta
impl Sync for FogMeta
impl Unpin for FogMeta
impl UnwindSafe for FogMeta
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source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
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source§impl<S> FromSample<S> for S
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source§impl<T> FromWorld for Twhere
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source§fn from_world(_world: &mut World) -> T
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