Struct bevy::pbr::GpuPreprocessNode
source · pub struct GpuPreprocessNode { /* private fields */ }
Expand description
The render node for the mesh uniform building pass.
Trait Implementations§
source§impl FromWorld for GpuPreprocessNode
impl FromWorld for GpuPreprocessNode
source§fn from_world(world: &mut World) -> GpuPreprocessNode
fn from_world(world: &mut World) -> GpuPreprocessNode
Creates
Self
using data from the given World
.source§impl Node for GpuPreprocessNode
impl Node for GpuPreprocessNode
source§fn update(&mut self, world: &mut World)
fn update(&mut self, world: &mut World)
Updates internal node state using the current render
World
prior to the run method.source§fn run<'w>(
&self,
_: &mut RenderGraphContext<'_>,
render_context: &mut RenderContext<'w>,
world: &'w World
) -> Result<(), NodeRunError>
fn run<'w>( &self, _: &mut RenderGraphContext<'_>, render_context: &mut RenderContext<'w>, world: &'w World ) -> Result<(), NodeRunError>
Runs the graph node logic, issues draw calls, updates the output slots and
optionally queues up subgraphs for execution. The graph data, input and output values are
passed via the
RenderGraphContext
.Auto Trait Implementations§
impl Freeze for GpuPreprocessNode
impl RefUnwindSafe for GpuPreprocessNode
impl Send for GpuPreprocessNode
impl Sync for GpuPreprocessNode
impl Unpin for GpuPreprocessNode
impl UnwindSafe for GpuPreprocessNode
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.