Struct bevy::pbr::LightProbesUniform
source · pub struct LightProbesUniform { /* private fields */ }
Expand description
A per-view shader uniform that specifies all the light probes that the view takes into account.
Trait Implementations§
source§impl CreateFrom for LightProbesUniformwhere
LightProbesUniform: ShaderType<ExtraMetadata = StructMetadata<7>>,
[RenderLightProbe; 8]: for<'__> CreateFrom + for<'__> CreateFrom,
i32: for<'__> CreateFrom + for<'__> CreateFrom + for<'__> CreateFrom,
u32: for<'__> CreateFrom,
f32: for<'__> CreateFrom,
impl CreateFrom for LightProbesUniformwhere
LightProbesUniform: ShaderType<ExtraMetadata = StructMetadata<7>>,
[RenderLightProbe; 8]: for<'__> CreateFrom + for<'__> CreateFrom,
i32: for<'__> CreateFrom + for<'__> CreateFrom + for<'__> CreateFrom,
u32: for<'__> CreateFrom,
f32: for<'__> CreateFrom,
fn create_from<B>(reader: &mut Reader<B>) -> LightProbesUniformwhere
B: BufferRef,
source§impl Default for LightProbesUniform
impl Default for LightProbesUniform
source§fn default() -> LightProbesUniform
fn default() -> LightProbesUniform
Returns the “default value” for a type. Read more
source§impl ReadFrom for LightProbesUniform
impl ReadFrom for LightProbesUniform
source§impl ShaderSize for LightProbesUniform
impl ShaderSize for LightProbesUniform
source§const SHADER_SIZE: NonZero<u64> = _
const SHADER_SIZE: NonZero<u64> = _
Represents WGSL Size (equivalent to
ShaderType::min_size
)source§impl ShaderType for LightProbesUniformwhere
[RenderLightProbe; 8]: ShaderType + ShaderSize,
i32: ShaderType + ShaderSize,
u32: ShaderType + ShaderSize,
f32: ShaderType,
impl ShaderType for LightProbesUniformwhere
[RenderLightProbe; 8]: ShaderType + ShaderSize,
i32: ShaderType + ShaderSize,
u32: ShaderType + ShaderSize,
f32: ShaderType,
source§fn assert_uniform_compat()
fn assert_uniform_compat()
Asserts that
Self
meets the requirements of the
uniform address space restrictions on stored values and the
uniform address space layout constraints Read moresource§impl WriteInto for LightProbesUniform
impl WriteInto for LightProbesUniform
fn write_into<B>(&self, writer: &mut Writer<B>)where
B: BufferMut,
Auto Trait Implementations§
impl Freeze for LightProbesUniform
impl RefUnwindSafe for LightProbesUniform
impl Send for LightProbesUniform
impl Sync for LightProbesUniform
impl Unpin for LightProbesUniform
impl UnwindSafe for LightProbesUniform
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World
.