Struct bevy::pbr::PreprocessPipeline
source · pub struct PreprocessPipeline {
pub bind_group_layout: BindGroupLayout,
pub pipeline_id: Option<CachedComputePipelineId>,
}
Expand description
The pipeline for the GPU mesh preprocessing shader.
Fields§
§bind_group_layout: BindGroupLayout
The bind group layout for the compute shader.
pipeline_id: Option<CachedComputePipelineId>
The pipeline ID for the compute shader.
This gets filled in in prepare_preprocess_pipelines
.
Trait Implementations§
source§impl SpecializedComputePipeline for PreprocessPipeline
impl SpecializedComputePipeline for PreprocessPipeline
type Key = PreprocessPipelineKey
fn specialize( &self, key: <PreprocessPipeline as SpecializedComputePipeline>::Key ) -> ComputePipelineDescriptor
Auto Trait Implementations§
impl Freeze for PreprocessPipeline
impl RefUnwindSafe for PreprocessPipeline
impl Send for PreprocessPipeline
impl Sync for PreprocessPipeline
impl Unpin for PreprocessPipeline
impl UnwindSafe for PreprocessPipeline
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
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source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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