Struct bevy::pbr::ScreenSpaceAmbientOcclusionBundle
source · pub struct ScreenSpaceAmbientOcclusionBundle {
pub settings: ScreenSpaceAmbientOcclusionSettings,
pub depth_prepass: DepthPrepass,
pub normal_prepass: NormalPrepass,
}Expand description
Bundle to apply screen space ambient occlusion.
Fields§
§settings: ScreenSpaceAmbientOcclusionSettings§depth_prepass: DepthPrepass§normal_prepass: NormalPrepassTrait Implementations§
source§impl Bundle for ScreenSpaceAmbientOcclusionBundle
impl Bundle for ScreenSpaceAmbientOcclusionBundle
source§fn get_component_ids(
components: &Components,
ids: &mut impl FnMut(Option<ComponentId>)
)
fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>) )
source§impl Clone for ScreenSpaceAmbientOcclusionBundle
impl Clone for ScreenSpaceAmbientOcclusionBundle
source§fn clone(&self) -> ScreenSpaceAmbientOcclusionBundle
fn clone(&self) -> ScreenSpaceAmbientOcclusionBundle
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl Default for ScreenSpaceAmbientOcclusionBundle
impl Default for ScreenSpaceAmbientOcclusionBundle
source§fn default() -> ScreenSpaceAmbientOcclusionBundle
fn default() -> ScreenSpaceAmbientOcclusionBundle
Returns the “default value” for a type. Read more
impl DynamicBundle for ScreenSpaceAmbientOcclusionBundle
Auto Trait Implementations§
impl Freeze for ScreenSpaceAmbientOcclusionBundle
impl RefUnwindSafe for ScreenSpaceAmbientOcclusionBundle
impl Send for ScreenSpaceAmbientOcclusionBundle
impl Sync for ScreenSpaceAmbientOcclusionBundle
impl Unpin for ScreenSpaceAmbientOcclusionBundle
impl UnwindSafe for ScreenSpaceAmbientOcclusionBundle
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
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then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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fn as_any(&self) -> &(dyn Any + 'static)
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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impl<T> DowncastSync for T
source§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self using data from the given World.