Struct bevy::pbr::ScreenSpaceReflectionsBundle
source · pub struct ScreenSpaceReflectionsBundle {
pub settings: ScreenSpaceReflectionsSettings,
pub depth_prepass: DepthPrepass,
pub deferred_prepass: DeferredPrepass,
}
Expand description
A convenient bundle to add screen space reflections to a camera, along with the depth and deferred prepasses required to enable them.
Fields§
§settings: ScreenSpaceReflectionsSettings
The component that enables SSR.
depth_prepass: DepthPrepass
The depth prepass, needed for SSR.
deferred_prepass: DeferredPrepass
The deferred prepass, needed for SSR.
Trait Implementations§
source§impl Bundle for ScreenSpaceReflectionsBundle
impl Bundle for ScreenSpaceReflectionsBundle
source§fn get_component_ids(
components: &Components,
ids: &mut impl FnMut(Option<ComponentId>)
)
fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>) )
source§impl Default for ScreenSpaceReflectionsBundle
impl Default for ScreenSpaceReflectionsBundle
source§fn default() -> ScreenSpaceReflectionsBundle
fn default() -> ScreenSpaceReflectionsBundle
Returns the “default value” for a type. Read more
impl DynamicBundle for ScreenSpaceReflectionsBundle
Auto Trait Implementations§
impl Freeze for ScreenSpaceReflectionsBundle
impl RefUnwindSafe for ScreenSpaceReflectionsBundle
impl Send for ScreenSpaceReflectionsBundle
impl Sync for ScreenSpaceReflectionsBundle
impl Unpin for ScreenSpaceReflectionsBundle
impl UnwindSafe for ScreenSpaceReflectionsBundle
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
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fn borrow_mut(&mut self) -> &mut T
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T: Any,
impl<T> Downcast for Twhere
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T: Default,
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