Struct bevy::pbr::ShadowBinKey
source · pub struct ShadowBinKey {
pub pipeline: CachedRenderPipelineId,
pub draw_function: DrawFunctionId,
pub asset_id: UntypedAssetId,
}
Expand description
Data used to bin each object in the shadow map phase.
Fields§
§pipeline: CachedRenderPipelineId
The identifier of the render pipeline.
draw_function: DrawFunctionId
The function used to draw.
asset_id: UntypedAssetId
The object.
Trait Implementations§
source§impl Clone for ShadowBinKey
impl Clone for ShadowBinKey
source§fn clone(&self) -> ShadowBinKey
fn clone(&self) -> ShadowBinKey
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Hash for ShadowBinKey
impl Hash for ShadowBinKey
source§impl Ord for ShadowBinKey
impl Ord for ShadowBinKey
source§fn cmp(&self, other: &ShadowBinKey) -> Ordering
fn cmp(&self, other: &ShadowBinKey) -> Ordering
1.21.0 · source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Compares and returns the maximum of two values. Read more
source§impl PartialEq for ShadowBinKey
impl PartialEq for ShadowBinKey
source§fn eq(&self, other: &ShadowBinKey) -> bool
fn eq(&self, other: &ShadowBinKey) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.source§impl PartialOrd for ShadowBinKey
impl PartialOrd for ShadowBinKey
source§fn partial_cmp(&self, other: &ShadowBinKey) -> Option<Ordering>
fn partial_cmp(&self, other: &ShadowBinKey) -> Option<Ordering>
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
This method tests less than or equal to (for
self
and other
) and is used by the <=
operator. Read moreimpl Eq for ShadowBinKey
impl StructuralPartialEq for ShadowBinKey
Auto Trait Implementations§
impl Freeze for ShadowBinKey
impl RefUnwindSafe for ShadowBinKey
impl Send for ShadowBinKey
impl Sync for ShadowBinKey
impl Unpin for ShadowBinKey
impl UnwindSafe for ShadowBinKey
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<Q, K> Comparable<K> for Q
impl<Q, K> Comparable<K> for Q
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.