Struct bevy::pbr::VolumetricFogPipelineKey
source · pub struct VolumetricFogPipelineKey { /* private fields */ }
Expand description
Identifies a single specialization of the volumetric fog shader.
Trait Implementations§
source§impl Clone for VolumetricFogPipelineKey
impl Clone for VolumetricFogPipelineKey
source§fn clone(&self) -> VolumetricFogPipelineKey
fn clone(&self) -> VolumetricFogPipelineKey
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Hash for VolumetricFogPipelineKey
impl Hash for VolumetricFogPipelineKey
source§impl PartialEq for VolumetricFogPipelineKey
impl PartialEq for VolumetricFogPipelineKey
source§fn eq(&self, other: &VolumetricFogPipelineKey) -> bool
fn eq(&self, other: &VolumetricFogPipelineKey) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for VolumetricFogPipelineKey
impl Eq for VolumetricFogPipelineKey
impl StructuralPartialEq for VolumetricFogPipelineKey
Auto Trait Implementations§
impl Freeze for VolumetricFogPipelineKey
impl RefUnwindSafe for VolumetricFogPipelineKey
impl Send for VolumetricFogPipelineKey
impl Sync for VolumetricFogPipelineKey
impl Unpin for VolumetricFogPipelineKey
impl UnwindSafe for VolumetricFogPipelineKey
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.