Struct bevy::prelude::SerializedAnimationGraph
source · pub struct SerializedAnimationGraph {
pub graph: Graph<SerializedAnimationGraphNode, ()>,
pub root: NodeIndex,
}
Expand description
A version of AnimationGraph
suitable for serializing as an asset.
Animation nodes can refer to external animation clips, and the AssetId
is typically not sufficient to identify the clips, since the
bevy_asset::AssetServer
assigns IDs in unpredictable ways. That fact
motivates this type, which replaces the Handle<AnimationClip>
with an
asset path. Loading an animation graph via the bevy_asset::AssetServer
actually loads a serialized instance of this type, as does serializing an
AnimationGraph
through serde
.
Fields§
§graph: Graph<SerializedAnimationGraphNode, ()>
Corresponds to the graph
field on AnimationGraph
.
root: NodeIndex
Corresponds to the root
field on AnimationGraph
.
Trait Implementations§
source§impl<'de> Deserialize<'de> for SerializedAnimationGraph
impl<'de> Deserialize<'de> for SerializedAnimationGraph
source§fn deserialize<__D>(
__deserializer: __D
) -> Result<SerializedAnimationGraph, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D
) -> Result<SerializedAnimationGraph, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl From<AnimationGraph> for SerializedAnimationGraph
impl From<AnimationGraph> for SerializedAnimationGraph
source§fn from(animation_graph: AnimationGraph) -> SerializedAnimationGraph
fn from(animation_graph: AnimationGraph) -> SerializedAnimationGraph
Converts to this type from the input type.
source§impl Serialize for SerializedAnimationGraph
impl Serialize for SerializedAnimationGraph
source§fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
Auto Trait Implementations§
impl Freeze for SerializedAnimationGraph
impl RefUnwindSafe for SerializedAnimationGraph
impl Send for SerializedAnimationGraph
impl Sync for SerializedAnimationGraph
impl Unpin for SerializedAnimationGraph
impl UnwindSafe for SerializedAnimationGraph
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.