Struct bevy::render::mesh::MeshVertexAttributeId
source · pub struct MeshVertexAttributeId(/* private fields */);Trait Implementations§
source§impl Clone for MeshVertexAttributeId
impl Clone for MeshVertexAttributeId
source§fn clone(&self) -> MeshVertexAttributeId
fn clone(&self) -> MeshVertexAttributeId
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl Debug for MeshVertexAttributeId
impl Debug for MeshVertexAttributeId
source§impl From<MeshVertexAttribute> for MeshVertexAttributeId
impl From<MeshVertexAttribute> for MeshVertexAttributeId
source§fn from(attribute: MeshVertexAttribute) -> MeshVertexAttributeId
fn from(attribute: MeshVertexAttribute) -> MeshVertexAttributeId
Converts to this type from the input type.
source§impl Hash for MeshVertexAttributeId
impl Hash for MeshVertexAttributeId
source§impl Ord for MeshVertexAttributeId
impl Ord for MeshVertexAttributeId
source§fn cmp(&self, other: &MeshVertexAttributeId) -> Ordering
fn cmp(&self, other: &MeshVertexAttributeId) -> Ordering
1.21.0 · source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Compares and returns the maximum of two values. Read more
source§impl PartialEq for MeshVertexAttributeId
impl PartialEq for MeshVertexAttributeId
source§fn eq(&self, other: &MeshVertexAttributeId) -> bool
fn eq(&self, other: &MeshVertexAttributeId) -> bool
This method tests for
self and other values to be equal, and is used
by ==.source§impl PartialOrd for MeshVertexAttributeId
impl PartialOrd for MeshVertexAttributeId
source§fn partial_cmp(&self, other: &MeshVertexAttributeId) -> Option<Ordering>
fn partial_cmp(&self, other: &MeshVertexAttributeId) -> Option<Ordering>
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
This method tests less than or equal to (for
self and other) and is used by the <=
operator. Read moreimpl Copy for MeshVertexAttributeId
impl Eq for MeshVertexAttributeId
impl StructuralPartialEq for MeshVertexAttributeId
Auto Trait Implementations§
impl Freeze for MeshVertexAttributeId
impl RefUnwindSafe for MeshVertexAttributeId
impl Send for MeshVertexAttributeId
impl Sync for MeshVertexAttributeId
impl Unpin for MeshVertexAttributeId
impl UnwindSafe for MeshVertexAttributeId
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<Q, K> Comparable<K> for Q
impl<Q, K> Comparable<K> for Q
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.