Struct bevy::render::pipelined_rendering::RenderAppChannels
source · pub struct RenderAppChannels { /* private fields */ }Expand description
Channels used by the main app to send and receive the render app.
Implementations§
source§impl RenderAppChannels
impl RenderAppChannels
sourcepub fn new(
app_to_render_sender: Sender<SubApp>,
render_to_app_receiver: Receiver<SubApp>
) -> RenderAppChannels
pub fn new( app_to_render_sender: Sender<SubApp>, render_to_app_receiver: Receiver<SubApp> ) -> RenderAppChannels
Create a RenderAppChannels from a async_channel::Receiver and async_channel::Sender
sourcepub fn send_blocking(&mut self, render_app: SubApp)
pub fn send_blocking(&mut self, render_app: SubApp)
Send the render_app to the rendering thread.
Trait Implementations§
source§impl Drop for RenderAppChannels
impl Drop for RenderAppChannels
impl Resource for RenderAppChannels
Auto Trait Implementations§
impl Freeze for RenderAppChannels
impl RefUnwindSafe for RenderAppChannels
impl Send for RenderAppChannels
impl Sync for RenderAppChannels
impl !Unpin for RenderAppChannels
impl UnwindSafe for RenderAppChannels
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
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Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
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