Struct bevy::render::prelude::SpatialBundle
source · pub struct SpatialBundle {
pub visibility: Visibility,
pub inherited_visibility: InheritedVisibility,
pub view_visibility: ViewVisibility,
pub transform: Transform,
pub global_transform: GlobalTransform,
}Expand description
A Bundle that allows the correct positional rendering of an entity.
It consists of transform components, controlling position, rotation and scale of the entity, but also visibility components, which determine whether the entity is visible or not.
Parent-child hierarchies of entities must contain
all the Components in this Bundle
to be rendered correctly.
Fields§
§visibility: VisibilityThe visibility of the entity.
inherited_visibility: InheritedVisibilityThe inherited visibility of the entity.
view_visibility: ViewVisibilityThe view visibility of the entity.
transform: TransformThe transform of the entity.
global_transform: GlobalTransformThe global transform of the entity.
Implementations§
source§impl SpatialBundle
impl SpatialBundle
sourcepub const fn from_transform(transform: Transform) -> SpatialBundle
pub const fn from_transform(transform: Transform) -> SpatialBundle
Creates a new SpatialBundle from a Transform.
This initializes GlobalTransform as identity, and visibility as visible
sourcepub const INHERITED_IDENTITY: SpatialBundle = _
pub const INHERITED_IDENTITY: SpatialBundle = _
A visible SpatialBundle, with no translation, rotation, and a scale of 1 on all axes.
sourcepub const HIDDEN_IDENTITY: SpatialBundle = _
pub const HIDDEN_IDENTITY: SpatialBundle = _
An invisible SpatialBundle, with no translation, rotation, and a scale of 1 on all axes.
Trait Implementations§
source§impl Bundle for SpatialBundle
impl Bundle for SpatialBundle
source§fn get_component_ids(
components: &Components,
ids: &mut impl FnMut(Option<ComponentId>)
)
fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>) )
source§impl Clone for SpatialBundle
impl Clone for SpatialBundle
source§fn clone(&self) -> SpatialBundle
fn clone(&self) -> SpatialBundle
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moresource§impl Debug for SpatialBundle
impl Debug for SpatialBundle
source§impl Default for SpatialBundle
impl Default for SpatialBundle
source§fn default() -> SpatialBundle
fn default() -> SpatialBundle
source§impl From<Transform> for SpatialBundle
impl From<Transform> for SpatialBundle
source§fn from(transform: Transform) -> SpatialBundle
fn from(transform: Transform) -> SpatialBundle
impl DynamicBundle for SpatialBundle
Auto Trait Implementations§
impl Freeze for SpatialBundle
impl RefUnwindSafe for SpatialBundle
impl Send for SpatialBundle
impl Sync for SpatialBundle
impl Unpin for SpatialBundle
impl UnwindSafe for SpatialBundle
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Self using data from the given World.