Struct bevy::render::render_graph::NodeState
source · pub struct NodeState {
pub label: Interned<dyn RenderLabel>,
pub type_name: &'static str,
pub node: Box<dyn Node>,
pub input_slots: SlotInfos,
pub output_slots: SlotInfos,
pub edges: Edges,
}Expand description
The internal representation of a Node, with all data required
by the RenderGraph.
The input_slots and output_slots are provided by the node.
Fields§
§label: Interned<dyn RenderLabel>§type_name: &'static strThe name of the type that implements Node.
node: Box<dyn Node>§input_slots: SlotInfos§output_slots: SlotInfos§edges: EdgesImplementations§
source§impl NodeState
impl NodeState
sourcepub fn new<T>(label: Interned<dyn RenderLabel>, node: T) -> NodeStatewhere
T: Node,
pub fn new<T>(label: Interned<dyn RenderLabel>, node: T) -> NodeStatewhere
T: Node,
Creates an NodeState without edges, but the input_slots and output_slots
are provided by the node.
sourcepub fn node_mut<T>(&mut self) -> Result<&mut T, RenderGraphError>where
T: Node,
pub fn node_mut<T>(&mut self) -> Result<&mut T, RenderGraphError>where
T: Node,
Retrieves the Node mutably.
sourcepub fn validate_input_slots(&self) -> Result<(), RenderGraphError>
pub fn validate_input_slots(&self) -> Result<(), RenderGraphError>
Validates that each input slot corresponds to an input edge.
sourcepub fn validate_output_slots(&self) -> Result<(), RenderGraphError>
pub fn validate_output_slots(&self) -> Result<(), RenderGraphError>
Validates that each output slot corresponds to an output edge.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for NodeState
impl !RefUnwindSafe for NodeState
impl Send for NodeState
impl Sync for NodeState
impl Unpin for NodeState
impl !UnwindSafe for NodeState
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.