Enum bevy::render::render_resource::FrontFace
source · #[repr(C)]pub enum FrontFace {
Ccw = 0,
Cw = 1,
}Expand description
Vertex winding order which classifies the “front” face of a triangle.
Corresponds to WebGPU GPUFrontFace.
Variants§
Ccw = 0
Triangles with vertices in counter clockwise order are considered the front face.
This is the default with right handed coordinate spaces.
Cw = 1
Triangles with vertices in clockwise order are considered the front face.
This is the default with left handed coordinate spaces.
Trait Implementations§
source§impl PartialEq for FrontFace
impl PartialEq for FrontFace
impl Copy for FrontFace
impl Eq for FrontFace
impl StructuralPartialEq for FrontFace
Auto Trait Implementations§
impl Freeze for FrontFace
impl RefUnwindSafe for FrontFace
impl Send for FrontFace
impl Sync for FrontFace
impl Unpin for FrontFace
impl UnwindSafe for FrontFace
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.source§impl<T> BorrowMut<T> for Twhere
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