Enum bevy::render::render_resource::MapMode
source · pub enum MapMode {
Read,
Write,
}Expand description
Type of buffer mapping.
Variants§
Trait Implementations§
source§impl PartialEq for MapMode
impl PartialEq for MapMode
impl Copy for MapMode
impl Eq for MapMode
impl StructuralPartialEq for MapMode
Auto Trait Implementations§
impl Freeze for MapMode
impl RefUnwindSafe for MapMode
impl Send for MapMode
impl Sync for MapMode
impl Unpin for MapMode
impl UnwindSafe for MapMode
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
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source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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source§fn equivalent(&self, key: &K) -> bool
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